namespace CDSAE3_Lian_Lian_Kan.Forms
{
    partial class Leisure_Mode
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            game_Panel = new Panel();
            gameControl = new GameControl();
            back = new PictureBox();
            energy_bar = new ProgressBar();
            Score_Label = new Label();
            factor = new Label();
            time = new Label();
            score = new Label();
            sp_button = new PictureBox();
            search = new PictureBox();
            exchange = new PictureBox();
            search_time = new Label();
            game_Panel.SuspendLayout();
            ((System.ComponentModel.ISupportInitialize)back).BeginInit();
            ((System.ComponentModel.ISupportInitialize)sp_button).BeginInit();
            ((System.ComponentModel.ISupportInitialize)search).BeginInit();
            ((System.ComponentModel.ISupportInitialize)exchange).BeginInit();
            SuspendLayout();
            // 
            // game_Panel
            // 
            game_Panel.BackColor = Color.FromArgb(50, 0, 0, 0);
            game_Panel.Controls.Add(gameControl);
            game_Panel.Location = new Point(20, 143);
            game_Panel.Name = "game_Panel";
            game_Panel.Size = new Size(1400, 800);
            game_Panel.TabIndex = 0;
            // 
            // gameControl
            // 
            gameControl.BackColor = Color.FromArgb(0, 0, 0, 0);
            gameControl.Dock = DockStyle.Fill;
            gameControl.Location = new Point(0, 0);
            gameControl.Name = "gameControl";
            gameControl.Size = new Size(1400, 800);
            gameControl.TabIndex = 0;
            // 
            // back
            // 
            back.BackColor = Color.FromArgb(249, 211, 171);
            back.Image = Properties.Resources.left_arrow;
            back.Location = new Point(30, 31);
            back.Name = "back";
            back.Size = new Size(70, 70);
            back.SizeMode = PictureBoxSizeMode.Zoom;
            back.TabIndex = 1;
            back.TabStop = false;
            back.Click += back_Click;
            // 
            // energy_bar
            // 
            energy_bar.Location = new Point(644, 48);
            energy_bar.Name = "energy_bar";
            energy_bar.Size = new Size(386, 34);
            energy_bar.Step = 1;
            energy_bar.TabIndex = 2;
            // 
            // Score_Label
            // 
            Score_Label.AutoSize = true;
            Score_Label.BackColor = Color.FromArgb(249, 211, 171);
            Score_Label.Font = new Font("Microsoft YaHei UI", 18F);
            Score_Label.Location = new Point(1093, 43);
            Score_Label.Name = "Score_Label";
            Score_Label.Size = new Size(128, 46);
            Score_Label.TabIndex = 3;
            Score_Label.Text = "分数:";
            // 
            // factor
            // 
            factor.AutoSize = true;
            factor.BackColor = Color.FromArgb(249, 211, 171);
            factor.Font = new Font("Microsoft YaHei UI", 18F);
            factor.Location = new Point(578, 42);
            factor.Name = "factor";
            factor.Size = new Size(59, 46);
            factor.TabIndex = 4;
            factor.Text = "x1";
            // 
            // time
            // 
            time.AutoSize = true;
            time.BackColor = Color.FromArgb(249, 211, 171);
            time.Font = new Font("Microsoft YaHei UI", 18F);
            time.Location = new Point(195, 43);
            time.Name = "time";
            time.Size = new Size(113, 46);
            time.TabIndex = 6;
            time.Text = "00:00";
            // 
            // score
            // 
            score.AutoSize = true;
            score.BackColor = Color.FromArgb(249, 211, 171);
            score.Font = new Font("Microsoft YaHei UI", 18F);
            score.Location = new Point(1214, 43);
            score.Name = "score";
            score.Size = new Size(104, 46);
            score.TabIndex = 7;
            score.Text = "0000";
            // 
            // sp_button
            // 
            sp_button.BackColor = Color.FromArgb(249, 211, 171);
            sp_button.Image = Properties.Resources.play_buttton;
            sp_button.Location = new Point(1350, 31);
            sp_button.Name = "sp_button";
            sp_button.Size = new Size(70, 70);
            sp_button.SizeMode = PictureBoxSizeMode.Zoom;
            sp_button.TabIndex = 8;
            sp_button.TabStop = false;
            sp_button.Click += Sp_button_Click;
            // 
            // search
            // 
            search.BackColor = Color.FromArgb(249, 211, 171);
            search.Image = Properties.Resources.search;
            search.Location = new Point(360, 31);
            search.Name = "search";
            search.Size = new Size(70, 70);
            search.SizeMode = PictureBoxSizeMode.Zoom;
            search.TabIndex = 9;
            search.TabStop = false;
            search.Click += search_Click;
            // 
            // exchange
            // 
            exchange.BackColor = Color.FromArgb(249, 211, 171);
            exchange.Image = Properties.Resources.exchange;
            exchange.Location = new Point(455, 31);
            exchange.Name = "exchange";
            exchange.Size = new Size(70, 70);
            exchange.SizeMode = PictureBoxSizeMode.Zoom;
            exchange.TabIndex = 10;
            exchange.TabStop = false;
            exchange.Click += exchange_Click;
            // 
            // search_time
            // 
            search_time.AutoSize = true;
            search_time.BackColor = Color.FromArgb(249, 211, 171);
            search_time.Font = new Font("Microsoft YaHei UI", 10F);
            search_time.Location = new Point(413, 18);
            search_time.Name = "search_time";
            search_time.Size = new Size(36, 27);
            search_time.TabIndex = 11;
            search_time.Text = "00";
            search_time.Visible = false;
            // 
            // Leisure_Mode
            // 
            AutoScaleDimensions = new SizeF(11F, 24F);
            AutoScaleMode = AutoScaleMode.Font;
            BackColor = Color.FromArgb(249, 211, 171);
            ClientSize = new Size(1439, 960);
            Controls.Add(search_time);
            Controls.Add(exchange);
            Controls.Add(search);
            Controls.Add(sp_button);
            Controls.Add(score);
            Controls.Add(time);
            Controls.Add(factor);
            Controls.Add(Score_Label);
            Controls.Add(energy_bar);
            Controls.Add(back);
            Controls.Add(game_Panel);
            FormBorderStyle = FormBorderStyle.None;
            Name = "Leisure_Mode";
            Text = "Leisure_Mode";
            game_Panel.ResumeLayout(false);
            ((System.ComponentModel.ISupportInitialize)back).EndInit();
            ((System.ComponentModel.ISupportInitialize)sp_button).EndInit();
            ((System.ComponentModel.ISupportInitialize)search).EndInit();
            ((System.ComponentModel.ISupportInitialize)exchange).EndInit();
            ResumeLayout(false);
            PerformLayout();
        }

        #endregion

        private Panel game_Panel;
        private PictureBox back;
        private ProgressBar energy_bar;
        private Label Score_Label;
        private Label factor;
        private Label time;
        private Label score;
        private PictureBox sp_button;
        private PictureBox search;
        private PictureBox exchange;
        private GameControl gameControl;
        private Label search_time;
    }
}