namespace CDSAE3_Lian_Lian_Kan.Forms
{
    partial class GameControl
    {
        /// <summary> 
        /// 必需的设计器变量。
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary> 
        /// 清理所有正在使用的资源。
        /// </summary>
        /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region 组件设计器生成的代码

        /// <summary> 
        /// 设计器支持所需的方法 - 不要修改
        /// 使用代码编辑器修改此方法的内容。
        /// </summary>
        private void InitializeComponent()
        {
            playPanel = new TableLayoutPanel();
            SuspendLayout();
            // 
            // playPanel
            // 
            playPanel.BackColor = Color.FromArgb(0, 0, 0, 0);
            playPanel.ColumnCount = 1;
            playPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
            playPanel.Dock = DockStyle.Fill;
            playPanel.Location = new Point(0, 0);
            playPanel.Name = "playPanel";
            playPanel.RowCount = 1;
            playPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 50F));
            playPanel.Size = new Size(1400, 800);
            playPanel.TabIndex = 1;
            // 
            // GameControl
            // 
            AutoScaleDimensions = new SizeF(11F, 24F);
            AutoScaleMode = AutoScaleMode.Font;
            BackColor = Color.FromArgb(0, 0, 0, 0);
            Controls.Add(playPanel);
            Name = "GameControl";
            Size = new Size(1400, 800);
            ResumeLayout(false);
        }

        #endregion

        private TableLayoutPanel playPanel;
    }
}