namespace CDSAE3_Lian_Lian_Kan.Forms
{
    partial class Challenge_Mode
    {
        /// <summary>
        /// Required designer variable.
        /// </summary>
        private System.ComponentModel.IContainer components = null;

        /// <summary>
        /// Clean up any resources being used.
        /// </summary>
        /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
        protected override void Dispose(bool disposing)
        {
            if (disposing && (components != null))
            {
                components.Dispose();
            }
            base.Dispose(disposing);
        }

        #region Windows Form Designer generated code

        /// <summary>
        /// Required method for Designer support - do not modify
        /// the contents of this method with the code editor.
        /// </summary>
        private void InitializeComponent()
        {
            AudioVisualizerPanel = new Panel();
            game_Panel = new Panel();
            PausePanel = new Panel();
            返回主菜单 = new Label();
            继续游戏 = new Label();
            游戏暂停 = new Label();
            timeLine = new TimeLine();
            scoreLabel = new Label();
            scoreChangeLabel = new Label();
            PausePanel.SuspendLayout();
            SuspendLayout();
            // 
            // AudioVisualizerPanel
            // 
            AudioVisualizerPanel.Location = new Point(0, 849);
            AudioVisualizerPanel.Name = "AudioVisualizerPanel";
            AudioVisualizerPanel.Size = new Size(1440, 109);
            AudioVisualizerPanel.TabIndex = 0;
            // 
            // game_Panel
            // 
            game_Panel.BackColor = Color.FromArgb(50, 0, 0, 0);
            game_Panel.Location = new Point(30, 52);
            game_Panel.Name = "game_Panel";
            game_Panel.Size = new Size(1380, 776);
            game_Panel.TabIndex = 1;
            // 
            // PausePanel
            // 
            PausePanel.BackColor = Color.Black;
            PausePanel.Controls.Add(返回主菜单);
            PausePanel.Controls.Add(继续游戏);
            PausePanel.Controls.Add(游戏暂停);
            PausePanel.Dock = DockStyle.Fill;
            PausePanel.Location = new Point(0, 0);
            PausePanel.Name = "PausePanel";
            PausePanel.Size = new Size(1440, 960);
            PausePanel.TabIndex = 2;
            // 
            // 返回主菜单
            // 
            返回主菜单.AutoSize = true;
            返回主菜单.BackColor = Color.FromArgb(0, 0, 0, 0);
            返回主菜单.Font = new Font("Microsoft YaHei UI", 20F);
            返回主菜单.ForeColor = Color.White;
            返回主菜单.Location = new Point(151, 342);
            返回主菜单.Name = "返回主菜单";
            返回主菜单.Size = new Size(222, 52);
            返回主菜单.TabIndex = 5;
            返回主菜单.Text = "返回主菜单";
            返回主菜单.Visible = false;
            返回主菜单.Click += 退出_Click;
            返回主菜单.MouseEnter += CanClickLabel_MouseEnter;
            返回主菜单.MouseLeave += CanClickLabel_MouseLeave;
            // 
            // 继续游戏
            // 
            继续游戏.AutoSize = true;
            继续游戏.BackColor = Color.FromArgb(0, 0, 0, 0);
            继续游戏.Font = new Font("Microsoft YaHei UI", 20F);
            继续游戏.ForeColor = Color.White;
            继续游戏.Location = new Point(151, 253);
            继续游戏.Name = "继续游戏";
            继续游戏.Size = new Size(182, 52);
            继续游戏.TabIndex = 4;
            继续游戏.Text = "继续游戏";
            继续游戏.Visible = false;
            继续游戏.Click += 继续游戏_Click;
            继续游戏.MouseEnter += CanClickLabel_MouseEnter;
            继续游戏.MouseLeave += CanClickLabel_MouseLeave;
            // 
            // 游戏暂停
            // 
            游戏暂停.AutoSize = true;
            游戏暂停.BackColor = Color.FromArgb(0, 0, 0, 0);
            游戏暂停.Font = new Font("Microsoft YaHei UI", 25F);
            游戏暂停.ForeColor = Color.FromArgb(192, 192, 255);
            游戏暂停.Location = new Point(127, 127);
            游戏暂停.Name = "游戏暂停";
            游戏暂停.Size = new Size(228, 65);
            游戏暂停.TabIndex = 3;
            游戏暂停.Text = "游戏暂停";
            游戏暂停.Visible = false;
            // 
            // timeLine
            // 
            timeLine.BackColor = Color.FromArgb(0, 0, 0, 0);
            timeLine.Location = new Point(0, 0);
            timeLine.Name = "timeLine";
            timeLine.Size = new Size(1440, 10);
            timeLine.TabIndex = 6;
            // 
            // scoreLabel
            // 
            scoreLabel.AutoSize = true;
            scoreLabel.BackColor = Color.FromArgb(0, 0, 0, 0);
            scoreLabel.Font = new Font("Microsoft YaHei UI", 20F);
            scoreLabel.ForeColor = Color.White;
            scoreLabel.Location = new Point(1106, 23);
            scoreLabel.Name = "scoreLabel";
            scoreLabel.Size = new Size(160, 52);
            scoreLabel.TabIndex = 0;
            scoreLabel.Text = "000000";
            // 
            // scoreChangeLabel
            // 
            scoreChangeLabel.AutoSize = true;
            scoreChangeLabel.BackColor = Color.FromArgb(0, 0, 0, 0);
            scoreChangeLabel.Font = new Font("Microsoft YaHei UI", 20F);
            scoreChangeLabel.ForeColor = Color.White;
            scoreChangeLabel.Location = new Point(1287, 23);
            scoreChangeLabel.Name = "scoreChangeLabel";
            scoreChangeLabel.Size = new Size(144, 52);
            scoreChangeLabel.TabIndex = 7;
            scoreChangeLabel.Text = "+1000";
            scoreChangeLabel.Visible = false;
            // 
            // Challenge_Mode
            // 
            AutoScaleDimensions = new SizeF(11F, 24F);
            AutoScaleMode = AutoScaleMode.Font;
            BackColor = Color.Black;
            ClientSize = new Size(1440, 960);
            Controls.Add(scoreChangeLabel);
            Controls.Add(scoreLabel);
            Controls.Add(timeLine);
            Controls.Add(game_Panel);
            Controls.Add(AudioVisualizerPanel);
            Controls.Add(PausePanel);
            FormBorderStyle = FormBorderStyle.None;
            KeyPreview = true;
            Name = "Challenge_Mode";
            Text = "Challenge_Mode";
            PausePanel.ResumeLayout(false);
            PausePanel.PerformLayout();
            ResumeLayout(false);
            PerformLayout();
        }

        #endregion

        private Panel AudioVisualizerPanel;
        private Panel game_Panel;
        private Panel PausePanel;
        private Label 游戏暂停;
        private Label 返回主菜单;
        private Label 继续游戏;
        private TimeLine timeLine;
        private Label scoreLabel;
        private Label scoreChangeLabel;
    }
}