添加项目文件。
|
@ -0,0 +1,25 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.9.34607.119
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CDSAE3_Lian_Lian_Kan", "CDSAE3_Lian_Lian_Kan\CDSAE3_Lian_Lian_Kan.csproj", "{5CA636F6-E4BD-43C2-8FBE-BAC13D7D9A70}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{5CA636F6-E4BD-43C2-8FBE-BAC13D7D9A70}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{5CA636F6-E4BD-43C2-8FBE-BAC13D7D9A70}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{5CA636F6-E4BD-43C2-8FBE-BAC13D7D9A70}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{5CA636F6-E4BD-43C2-8FBE-BAC13D7D9A70}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {888FB6D7-EB3E-41DB-80E2-57C1CF1C23D8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
|
@ -0,0 +1,223 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml;
|
||||
using CDSAE3_Lian_Lian_Kan;
|
||||
namespace CDSAE3_Lian_Lian_Kan.Board_funcs
|
||||
{
|
||||
public partial class Board
|
||||
{
|
||||
public Board() {
|
||||
}
|
||||
public int[,]? Bd { get; set; } = null;//y,x
|
||||
public int[]? vals_per_Image = null;
|
||||
public int total;
|
||||
public int Total { get
|
||||
{
|
||||
return total;
|
||||
}
|
||||
set
|
||||
{
|
||||
total = value;
|
||||
if(total == 0)
|
||||
Settings.game_mode_form?.Finished_Handler(this, new Forms.FinishArgs { finish_Type = Forms.FinishArgs.Finish_Type.All_done });
|
||||
} }
|
||||
public void make_board()
|
||||
{
|
||||
var rand = new Random();
|
||||
size = Settings.get_length_width();
|
||||
var (width, height) = size;
|
||||
Bd = new int[height + 2, width + 2];
|
||||
for (int i = 0; i < height + 2; i++)
|
||||
for (int j = 0; j < width + 2; j++)
|
||||
Bd[i, j] = -1;
|
||||
int sum = width * height;
|
||||
if (sum % 2 != 0)
|
||||
sum--;
|
||||
total = sum;
|
||||
int types = Settings.Images_size();
|
||||
vals_per_Image = new int[types];
|
||||
int single = sum/types;
|
||||
for(int k = sum; k>0; k-=2)
|
||||
{
|
||||
int t = rand.Next(0, types);
|
||||
if (vals_per_Image[t] >= 1.5*single)
|
||||
{
|
||||
k += 2;
|
||||
continue;
|
||||
}
|
||||
vals_per_Image[t]+=2;
|
||||
}
|
||||
int cur_width = 1, cur_height = 1;
|
||||
var temp_val_per_Image = (int[])vals_per_Image.Clone();
|
||||
Func<int> getval = () =>
|
||||
{
|
||||
int t = rand.Next(0, types);
|
||||
if (temp_val_per_Image[t] == 0)
|
||||
{
|
||||
int i = (t + 1)%types;
|
||||
for (; temp_val_per_Image[i] == 0; i %= types)
|
||||
i++;
|
||||
temp_val_per_Image[i]--;
|
||||
return i;
|
||||
}
|
||||
temp_val_per_Image[t]--;
|
||||
return t;
|
||||
};
|
||||
for (int i=0;i<sum;i++)
|
||||
{
|
||||
Bd[cur_height,cur_width] = getval();
|
||||
cur_width++;
|
||||
if (cur_width > width)
|
||||
{
|
||||
cur_height++;
|
||||
cur_width = 1;
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
public (bool,List<(int,int)>?) test((int,int) a,(int,int) b)//x,y
|
||||
{
|
||||
bool reverse = false;
|
||||
if (a == b)
|
||||
return (false,null);
|
||||
if (Bd?[a.Item2, a.Item1] != Bd?[b.Item2, b.Item1])
|
||||
return (false,null);
|
||||
var (xa, ya) = a;
|
||||
var (xb, yb) = b;
|
||||
Func<bool, int, int, int,bool> line_test = (bool x,int ct,int from,int to) =>
|
||||
{//ct is x (x==true)left to right ///up to down
|
||||
if (from > to)
|
||||
(from, to) = (to, from);
|
||||
if (x)
|
||||
{
|
||||
for (int i = from + 1; i < to; i++)
|
||||
if (Bd?[ct, i] != -1)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
for (int i = from + 1; i < to; i++)
|
||||
if (Bd?[i, ct] != -1)
|
||||
return false;
|
||||
return true;
|
||||
};
|
||||
if (xa == xb)
|
||||
if (line_test(false, xa, ya, yb))
|
||||
return (true, new List<(int, int)> { a, b });
|
||||
if (ya == yb)
|
||||
if (line_test(true, ya, xa, xb))
|
||||
return (true, new List<(int, int)> { a, b });
|
||||
(int, int)[] squareA = new (int, int)[4];
|
||||
(int, int)[] squareB = new (int, int)[4];//urdl
|
||||
{//two line test
|
||||
HashSet<(int, int)> reachableA = new HashSet<(int, int)>(), reachableB = new HashSet<(int, int)>();
|
||||
Func<(int, int), HashSet<(int, int)>, bool> check_insert = ((int, int) pos, HashSet<(int, int)> insert) =>//x,y
|
||||
{
|
||||
if (pos.Item1 < 0 || pos.Item2 < 0 || pos.Item1 >= Bd?.GetLength(1) || pos.Item2 >= Bd?.GetLength(0))
|
||||
return false;
|
||||
if (Bd?[pos.Item2, pos.Item1] == -1)
|
||||
{
|
||||
insert.Add(pos);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
};
|
||||
Func<(int, int), HashSet<(int, int)>, HashSet<(int, int)>, (int, int)[], (bool, int, int)> cross_test = ((int, int) pos, HashSet<(int, int)> insert, HashSet<(int, int)> test, (int, int)[] square) =>//x,y
|
||||
{
|
||||
|
||||
var (x, y) = pos;
|
||||
for (x--; ; x--)
|
||||
if (check_insert((x, y), insert))
|
||||
{
|
||||
if (test.Contains((x, y)))
|
||||
return (true, x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
square[3] = (x + 1, y);
|
||||
break;
|
||||
}
|
||||
(x, y) = pos;
|
||||
for (x++; ; x++)
|
||||
if (check_insert((x, y), insert))
|
||||
{
|
||||
if (test.Contains((x, y)))
|
||||
return (true, x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
square[1] = (x - 1, y);
|
||||
break;
|
||||
}
|
||||
(x, y) = pos;
|
||||
for (y--; ; y--)
|
||||
if (check_insert((x, y), insert))
|
||||
{
|
||||
if (test.Contains((x, y)))
|
||||
return (true, x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
square[0] = (x, y + 1);
|
||||
break;
|
||||
}
|
||||
(x, y) = pos;
|
||||
for (y++; ; y++)
|
||||
if (check_insert((x, y), insert))
|
||||
{
|
||||
if (test.Contains((x, y)))
|
||||
return (true, x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
square[2] = (x, y - 1);
|
||||
break;
|
||||
}
|
||||
return (false, -1, -1);
|
||||
};
|
||||
cross_test(a, reachableA, reachableB, squareA);
|
||||
var (find_ans, pax, pay) = cross_test(b, reachableB, reachableA, squareB);
|
||||
if (find_ans)
|
||||
return (true, new List<(int, int)> { a, (pax, pay), b });
|
||||
if (reachableA.Count > reachableB.Count)
|
||||
{
|
||||
(a, b) = (b, a);
|
||||
reverse = true;
|
||||
}
|
||||
}
|
||||
{//three line test
|
||||
Func<(int, int), (int, int), (bool, (int, int))> intersection = ((int, int) a, (int, int) b) =>
|
||||
{
|
||||
if (a.Item1 > b.Item1)
|
||||
(a, b) = (b, a);
|
||||
if (a.Item2 < b.Item1)
|
||||
return (false, (-1, -1));
|
||||
if (a.Item2 > b.Item2)
|
||||
return (true,( b.Item1, b.Item2));
|
||||
return (true, (b.Item1, a.Item2));
|
||||
};
|
||||
var (throughx, xrange) = intersection((squareA[3].Item1, squareA[1].Item1), (squareB[3].Item1, squareB[1].Item1));
|
||||
var (throughy, yrange) = intersection((squareA[0].Item2, squareA[2].Item2), (squareB[0].Item2, squareB[2].Item2));
|
||||
if (throughx)
|
||||
for (int i = xrange.Item1; i <= xrange.Item2; i++)
|
||||
if (line_test(false, i, a.Item2, b.Item2))
|
||||
if (reverse)
|
||||
return (true, new List<(int, int)> { b, (i, b.Item2), (i, a.Item2), a });
|
||||
else
|
||||
return (true, new List<(int, int)> { a, (i, a.Item2), (i, b.Item2), b });
|
||||
if (throughy)
|
||||
for (int i = yrange.Item1; i <= yrange.Item2; i++)
|
||||
if (line_test(true, i, a.Item1, b.Item1))
|
||||
if (reverse)
|
||||
return (true, new List<(int, int)> { b, (b.Item1, i), (a.Item1, i), a });
|
||||
else
|
||||
return (true, new List<(int, int)> { a, (a.Item1, i), (b.Item1, i), b });
|
||||
}
|
||||
return (false, null);
|
||||
}
|
||||
public (int, int) size { get; set; }//width,height
|
||||
public Settings.Mode mode { get; set; }
|
||||
}
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
|
@ -0,0 +1,39 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan
|
||||
{
|
||||
partial class Challenge_Mode_MenuForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Challenge_Mode_MenuForm";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan
|
||||
{
|
||||
public partial class Challenge_Mode_MenuForm : Form
|
||||
{
|
||||
public Challenge_Mode_MenuForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,62 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
partial class GameControl
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
playPanel = new TableLayoutPanel();
|
||||
SuspendLayout();
|
||||
//
|
||||
// playPanel
|
||||
//
|
||||
playPanel.BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
playPanel.ColumnCount = 1;
|
||||
playPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
|
||||
playPanel.Dock = DockStyle.Fill;
|
||||
playPanel.Location = new Point(0, 0);
|
||||
playPanel.Name = "playPanel";
|
||||
playPanel.RowCount = 1;
|
||||
playPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 50F));
|
||||
playPanel.Size = new Size(1400, 800);
|
||||
playPanel.TabIndex = 1;
|
||||
//
|
||||
// GameControl
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
Controls.Add(playPanel);
|
||||
Name = "GameControl";
|
||||
Size = new Size(1400, 800);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private TableLayoutPanel playPanel;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,206 @@
|
|||
using CDSAE3_Lian_Lian_Kan.Board_funcs;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.ComponentModel.Design;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement.Window;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public partial class GameControl : UserControl, IBeSelected
|
||||
{
|
||||
Board board = new Board();
|
||||
IGameMode iGameMode;
|
||||
public GameControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
board.make_board();
|
||||
Settings.game_form = this;
|
||||
playPanel_set();
|
||||
iGameMode = Settings.game_mode_form;
|
||||
}
|
||||
void playPanel_set()
|
||||
{
|
||||
int[,] bd;
|
||||
if (board.Bd == null)
|
||||
{
|
||||
board.make_board();
|
||||
bd = board.Bd ?? new int[0, 0];
|
||||
if (bd.Length == 0)
|
||||
throw new Exception("bd is null");
|
||||
}
|
||||
else
|
||||
bd = board.Bd;
|
||||
playPanel_size_change();
|
||||
for (int i = 0; i < playPanel.RowCount; i++)
|
||||
for (int j = 0; j < playPanel.ColumnCount; j++)
|
||||
{
|
||||
if (bd[i, j] == -1)
|
||||
{
|
||||
var x = new Single_Block(Settings.trans_Image, (j, i));
|
||||
x.Dock = DockStyle.Fill;
|
||||
playPanel.Controls.Add(x, j, i);
|
||||
}
|
||||
else
|
||||
{
|
||||
var x = new Single_Block(bd[i, j], Settings.def_Color, Settings.sel_Color, (j, i));
|
||||
x.Dock = DockStyle.Fill;
|
||||
playPanel.Controls.Add(x, j, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
Queue<((int, int), Single_Block)> queue = new Queue<((int, int), Single_Block)>();//y,x
|
||||
public void Selected_Handler(Single_Block sender, SelectedEventArgs e)
|
||||
{
|
||||
Task.Run(() =>
|
||||
{
|
||||
iGameMode.De_pause(this, e);
|
||||
if (e.be_selected)
|
||||
{
|
||||
switch (queue.Count)
|
||||
{
|
||||
case 0:
|
||||
queue.Enqueue((e.position, sender));
|
||||
break;
|
||||
case 1:
|
||||
var (posa, sendera) = queue.Dequeue();
|
||||
var posb = e.position;
|
||||
var (could, path) = board.test(posa, posb);
|
||||
if (could)
|
||||
{
|
||||
_ = Block_ClearAsync(path);
|
||||
while (queue.Count() > 0)
|
||||
queue.Dequeue();
|
||||
if (board.Bd is null) throw new Exception("No usable board. How come?");
|
||||
board.Bd[posa.Item2, posa.Item1] = -1;
|
||||
board.Bd[posb.Item2, posb.Item1] = -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
queue.Enqueue((e.position, sender));
|
||||
sendera.deselect();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (queue.Count)
|
||||
{
|
||||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
if (queue.Peek().Item1 == e.position)
|
||||
queue.Dequeue();
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async Task Block_ClearAsync(List<(int, int)>? path)
|
||||
{
|
||||
List<Single_Block> paths = new List<Single_Block>();
|
||||
if (path == null)
|
||||
return;
|
||||
Func<(int, int), (int, int), Settings.Direction> get_Direction = ((int, int) from, (int, int) to) =>//x,y
|
||||
{
|
||||
if (from.Item1 == to.Item1)
|
||||
if (from.Item2 > to.Item2)
|
||||
return Settings.Direction.up;
|
||||
else
|
||||
return Settings.Direction.down;
|
||||
else
|
||||
if (from.Item1 > to.Item1)
|
||||
return Settings.Direction.left;
|
||||
else
|
||||
return Settings.Direction.right;
|
||||
};
|
||||
Func<(int, int), Settings.Direction, Task> set_Path = async ((int, int) point, Settings.Direction direction) =>
|
||||
{
|
||||
await Task.Delay(20);
|
||||
Control? control = playPanel.GetControlFromPosition(point.Item1, point.Item2);
|
||||
if (control != null && control is Single_Block single_Block)
|
||||
{
|
||||
single_Block.to_path(direction);
|
||||
paths.Add(single_Block);
|
||||
}
|
||||
};
|
||||
Func<(int, int), (int, int), bool, Settings.Direction, Task> to_path = async ((int, int) from, (int, int) to, bool include_end, Settings.Direction extra_Direction) =>
|
||||
{
|
||||
var direction = get_Direction(from, to);
|
||||
switch (direction)
|
||||
{
|
||||
case Settings.Direction.up:
|
||||
for (int i = from.Item2 - 1; i != to.Item2; i--)
|
||||
await set_Path((from.Item1, i), Settings.Direction.up_down);
|
||||
break;
|
||||
case Settings.Direction.down:
|
||||
for (int i = from.Item2 + 1; i != to.Item2; i++)
|
||||
await set_Path((from.Item1, i), Settings.Direction.up_down);
|
||||
break;
|
||||
case Settings.Direction.right:
|
||||
for (int i = from.Item1 + 1; i != to.Item1; i++)
|
||||
await set_Path((i, from.Item2), Settings.Direction.left_right);
|
||||
break;
|
||||
case Settings.Direction.left:
|
||||
for (int i = from.Item1 - 1; i != to.Item1; i--)
|
||||
await set_Path((i, from.Item2), Settings.Direction.left_right);
|
||||
break;
|
||||
}
|
||||
if (include_end)
|
||||
{
|
||||
direction = direction | extra_Direction;
|
||||
await set_Path(to, direction);
|
||||
}
|
||||
};
|
||||
switch (path.Count)
|
||||
{
|
||||
case 2:
|
||||
await to_path(path[0], path[1], false, 0);
|
||||
break;
|
||||
case 3:
|
||||
var extra_direction = get_Direction(path[1], path[2]);
|
||||
await to_path(path[0], path[1], true, extra_direction);
|
||||
await to_path(path[1], path[2], false, Settings.Direction.none);
|
||||
break;
|
||||
case 4:
|
||||
Settings.Direction extra_directionA = get_Direction(path[1], path[2]), extra_directionB = get_Direction(path[2], path[3]);
|
||||
await to_path(path[0], path[1], true, extra_directionA);
|
||||
await to_path(path[1], path[2], true, extra_directionB);
|
||||
await to_path(path[2], path[3], false, Settings.Direction.none);
|
||||
break;
|
||||
}
|
||||
Control? controlA = playPanel.GetControlFromPosition(path[0].Item1, path[0].Item2), controlB = playPanel.GetControlFromPosition(path.Last().Item1, path.Last().Item2);
|
||||
if (controlA != null && controlB != null && controlA is Single_Block single_BlockA && controlB is Single_Block single_BlockB)
|
||||
{
|
||||
single_BlockA.destroyAsync();
|
||||
single_BlockB.destroyAsync();
|
||||
}
|
||||
await Task.Delay(200);
|
||||
foreach (var control in paths)
|
||||
control.de_path();
|
||||
iGameMode.Score_Add(this, new AddScoreArgs { score = (paths.Count + 2)*10 });
|
||||
board.Total -= 2;
|
||||
}
|
||||
|
||||
void playPanel_size_change()
|
||||
{
|
||||
var (width, height) = board.size;
|
||||
playPanel.RowCount = height + 2;
|
||||
playPanel.ColumnCount = width + 2;
|
||||
playPanel.ColumnStyles[0] = new ColumnStyle(SizeType.Percent, 100F);
|
||||
playPanel.RowStyles[0] = new RowStyle(SizeType.Percent, 100F);
|
||||
for (int i = 0; i < width + 1; i++)
|
||||
playPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
|
||||
for (int i = 0; i < height + 1; i++)
|
||||
playPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 100F));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,39 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
partial class GameForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "GameForm";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,20 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public partial class GameForm : Form
|
||||
{
|
||||
public GameForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,13 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public interface IBeSelected
|
||||
{
|
||||
public void Selected_Handler(Single_Block sender, SelectedEventArgs e);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public class AddScoreArgs : EventArgs
|
||||
{
|
||||
public int score { get; set; }
|
||||
}
|
||||
public class FinishArgs: EventArgs
|
||||
{
|
||||
public enum Finish_Type
|
||||
{
|
||||
All_done = 0,
|
||||
Time_out = 1
|
||||
}
|
||||
public Finish_Type finish_Type { get; set; }
|
||||
}
|
||||
public interface IGameMode
|
||||
{
|
||||
public void De_pause(object sender, EventArgs e);
|
||||
public void Score_Add(object sender, AddScoreArgs e);
|
||||
public void Finished_Handler(object sender, FinishArgs e);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,207 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
partial class Leisure_Mode
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
game_Panel = new Panel();
|
||||
gameControl = new GameControl();
|
||||
back = new PictureBox();
|
||||
energy_bar = new ProgressBar();
|
||||
Score_Label = new Label();
|
||||
factor = new Label();
|
||||
time = new Label();
|
||||
score = new Label();
|
||||
sp_button = new PictureBox();
|
||||
search = new PictureBox();
|
||||
exchange = new PictureBox();
|
||||
game_Panel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)back).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)sp_button).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)search).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)exchange).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// game_Panel
|
||||
//
|
||||
game_Panel.BackColor = Color.FromArgb(50, 0, 0, 0);
|
||||
game_Panel.Controls.Add(gameControl);
|
||||
game_Panel.Location = new Point(20, 143);
|
||||
game_Panel.Name = "game_Panel";
|
||||
game_Panel.Size = new Size(1400, 800);
|
||||
game_Panel.TabIndex = 0;
|
||||
//
|
||||
// gameControl
|
||||
//
|
||||
gameControl.BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
gameControl.Dock = DockStyle.Fill;
|
||||
gameControl.Location = new Point(0, 0);
|
||||
gameControl.Name = "gameControl";
|
||||
gameControl.Size = new Size(1400, 800);
|
||||
gameControl.TabIndex = 0;
|
||||
//
|
||||
// back
|
||||
//
|
||||
back.BackColor = Color.FromArgb(249, 211, 171);
|
||||
back.Image = Properties.Resources.left_arrow;
|
||||
back.Location = new Point(30, 31);
|
||||
back.Name = "back";
|
||||
back.Size = new Size(70, 70);
|
||||
back.SizeMode = PictureBoxSizeMode.Zoom;
|
||||
back.TabIndex = 1;
|
||||
back.TabStop = false;
|
||||
back.Click += back_Click;
|
||||
//
|
||||
// energy_bar
|
||||
//
|
||||
energy_bar.Location = new Point(644, 48);
|
||||
energy_bar.Name = "energy_bar";
|
||||
energy_bar.Size = new Size(386, 34);
|
||||
energy_bar.Step = 1;
|
||||
energy_bar.TabIndex = 2;
|
||||
//
|
||||
// Score_Label
|
||||
//
|
||||
Score_Label.AutoSize = true;
|
||||
Score_Label.BackColor = Color.FromArgb(249, 211, 171);
|
||||
Score_Label.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
Score_Label.Location = new Point(1093, 43);
|
||||
Score_Label.Name = "Score_Label";
|
||||
Score_Label.Size = new Size(128, 46);
|
||||
Score_Label.TabIndex = 3;
|
||||
Score_Label.Text = "分数:";
|
||||
//
|
||||
// factor
|
||||
//
|
||||
factor.AutoSize = true;
|
||||
factor.BackColor = Color.FromArgb(249, 211, 171);
|
||||
factor.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
factor.Location = new Point(578, 42);
|
||||
factor.Name = "factor";
|
||||
factor.Size = new Size(59, 46);
|
||||
factor.TabIndex = 4;
|
||||
factor.Text = "x1";
|
||||
//
|
||||
// time
|
||||
//
|
||||
time.AutoSize = true;
|
||||
time.BackColor = Color.FromArgb(249, 211, 171);
|
||||
time.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
time.Location = new Point(195, 43);
|
||||
time.Name = "time";
|
||||
time.Size = new Size(113, 46);
|
||||
time.TabIndex = 6;
|
||||
time.Text = "00:00";
|
||||
//
|
||||
// score
|
||||
//
|
||||
score.AutoSize = true;
|
||||
score.BackColor = Color.FromArgb(249, 211, 171);
|
||||
score.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
score.Location = new Point(1214, 43);
|
||||
score.Name = "score";
|
||||
score.Size = new Size(104, 46);
|
||||
score.TabIndex = 7;
|
||||
score.Text = "0000";
|
||||
//
|
||||
// sp_button
|
||||
//
|
||||
sp_button.BackColor = Color.FromArgb(249, 211, 171);
|
||||
sp_button.Image = Properties.Resources.play_buttton;
|
||||
sp_button.Location = new Point(1350, 31);
|
||||
sp_button.Name = "sp_button";
|
||||
sp_button.Size = new Size(70, 70);
|
||||
sp_button.SizeMode = PictureBoxSizeMode.Zoom;
|
||||
sp_button.TabIndex = 8;
|
||||
sp_button.TabStop = false;
|
||||
sp_button.Click += Sp_button_Click;
|
||||
//
|
||||
// search
|
||||
//
|
||||
search.BackColor = Color.FromArgb(249, 211, 171);
|
||||
search.Image = Properties.Resources.search;
|
||||
search.Location = new Point(360, 31);
|
||||
search.Name = "search";
|
||||
search.Size = new Size(70, 70);
|
||||
search.SizeMode = PictureBoxSizeMode.Zoom;
|
||||
search.TabIndex = 9;
|
||||
search.TabStop = false;
|
||||
//
|
||||
// exchange
|
||||
//
|
||||
exchange.BackColor = Color.FromArgb(249, 211, 171);
|
||||
exchange.Image = Properties.Resources.exchange;
|
||||
exchange.Location = new Point(455, 31);
|
||||
exchange.Name = "exchange";
|
||||
exchange.Size = new Size(70, 70);
|
||||
exchange.SizeMode = PictureBoxSizeMode.Zoom;
|
||||
exchange.TabIndex = 10;
|
||||
exchange.TabStop = false;
|
||||
//
|
||||
// Leisure_Mode
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = Color.FromArgb(249, 211, 171);
|
||||
ClientSize = new Size(1439, 960);
|
||||
Controls.Add(exchange);
|
||||
Controls.Add(search);
|
||||
Controls.Add(sp_button);
|
||||
Controls.Add(score);
|
||||
Controls.Add(time);
|
||||
Controls.Add(factor);
|
||||
Controls.Add(Score_Label);
|
||||
Controls.Add(energy_bar);
|
||||
Controls.Add(back);
|
||||
Controls.Add(game_Panel);
|
||||
FormBorderStyle = FormBorderStyle.None;
|
||||
Name = "Leisure_Mode";
|
||||
Text = "Leisure_Mode";
|
||||
game_Panel.ResumeLayout(false);
|
||||
((System.ComponentModel.ISupportInitialize)back).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)sp_button).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)search).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)exchange).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel game_Panel;
|
||||
private PictureBox back;
|
||||
private ProgressBar energy_bar;
|
||||
private Label Score_Label;
|
||||
private Label factor;
|
||||
private Label time;
|
||||
private Label score;
|
||||
private PictureBox sp_button;
|
||||
private PictureBox search;
|
||||
private PictureBox exchange;
|
||||
private GameControl gameControl;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,127 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using CDSAE3_Lian_Lian_Kan.Board_funcs;
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
|
||||
public partial class Leisure_Mode : Form, IGameMode
|
||||
{
|
||||
public Leisure_Mode()
|
||||
{
|
||||
Settings.game_mode_form = this;
|
||||
InitializeComponent();
|
||||
timer = new System.Timers.Timer();
|
||||
timer.Enabled = false;
|
||||
timer.Interval = 1000;
|
||||
timer.Elapsed += Timer_Tick;
|
||||
time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0');
|
||||
}
|
||||
System.Timers.Timer timer;
|
||||
int left_time = Settings.left_time;
|
||||
bool is_pause = true;
|
||||
int cur_score = 0;
|
||||
int factor_val = 1;
|
||||
int current_base = 0;
|
||||
|
||||
Dictionary<int, double> decrease_per_level = Settings.decrease_per_level;
|
||||
private void Timer_Tick(object? sender, EventArgs e)
|
||||
{
|
||||
left_time--;
|
||||
BeginInvoke(() => time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0'));
|
||||
if (current_base <= 0)
|
||||
{
|
||||
if(factor_val>1)
|
||||
{
|
||||
current_base = 100;
|
||||
factor_val--;
|
||||
BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
|
||||
BeginInvoke(() => energy_bar.Value = current_base);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
current_base -= (int)decrease_per_level[factor_val];
|
||||
if (current_base < 0)
|
||||
current_base = 0;
|
||||
BeginInvoke(() => energy_bar.Value = current_base);
|
||||
}
|
||||
|
||||
if (left_time < 0)
|
||||
{
|
||||
timer.Enabled = false;
|
||||
Finished_Handler(this, new FinishArgs { finish_Type = FinishArgs.Finish_Type.Time_out });
|
||||
}
|
||||
if (is_pause) { timer.Enabled = false; }
|
||||
}
|
||||
public void De_pause(object sender, EventArgs e)
|
||||
{
|
||||
if (is_pause)
|
||||
Sp_button_Click(sender, e);
|
||||
}
|
||||
|
||||
public void Score_Add(object sender, AddScoreArgs e)
|
||||
{
|
||||
cur_score += e.score * factor_val;
|
||||
current_base += e.score;
|
||||
while(current_base>100)
|
||||
{
|
||||
if(factor_val>=10)
|
||||
{
|
||||
factor_val = 10;
|
||||
current_base = 100;
|
||||
}
|
||||
else
|
||||
{
|
||||
current_base -= 100;
|
||||
factor_val++;
|
||||
}
|
||||
}
|
||||
BeginInvoke(()=>factor.Text = "x" + factor_val.ToString());
|
||||
BeginInvoke(() => energy_bar.Value = current_base);
|
||||
BeginInvoke(() => score.Text = cur_score.ToString());
|
||||
}
|
||||
public void Sp_button_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (is_pause)
|
||||
{
|
||||
sp_button.Image = Properties.Resources.pause;
|
||||
is_pause = false;
|
||||
timer.Enabled = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
sp_button.Image = Properties.Resources.play_buttton;
|
||||
is_pause = true;
|
||||
timer.Enabled = false;
|
||||
}
|
||||
}
|
||||
public void Finished_Handler(object sender, FinishArgs e)
|
||||
{
|
||||
//TODO finish form
|
||||
switch (e.finish_Type)
|
||||
{
|
||||
case FinishArgs.Finish_Type.All_done:
|
||||
MessageBox.Show("Congratulation!");
|
||||
break;
|
||||
case FinishArgs.Finish_Type.Time_out:
|
||||
MessageBox.Show("Time Out!");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void back_Click(object sender, EventArgs e)
|
||||
{
|
||||
Close();
|
||||
Dispose();
|
||||
timer.Close();
|
||||
Settings.form?.change_form(new Leisure_Mode_MenuForm());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,105 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
partial class Leisure_Mode_MenuForm
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
to_table_of_scores = new Button();
|
||||
to_settings = new Button();
|
||||
start_Game = new Button();
|
||||
to_Challenge_mode = new Button();
|
||||
SuspendLayout();
|
||||
//
|
||||
// to_table_of_scores
|
||||
//
|
||||
to_table_of_scores.BackColor = Color.FromArgb(249, 211, 171);
|
||||
to_table_of_scores.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
to_table_of_scores.Location = new Point(939, 363);
|
||||
to_table_of_scores.Name = "to_table_of_scores";
|
||||
to_table_of_scores.Size = new Size(172, 65);
|
||||
to_table_of_scores.TabIndex = 0;
|
||||
to_table_of_scores.Text = "积分榜";
|
||||
to_table_of_scores.UseVisualStyleBackColor = false;
|
||||
//
|
||||
// to_settings
|
||||
//
|
||||
to_settings.BackColor = Color.FromArgb(249, 211, 171);
|
||||
to_settings.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
to_settings.Location = new Point(939, 505);
|
||||
to_settings.Name = "to_settings";
|
||||
to_settings.Size = new Size(172, 65);
|
||||
to_settings.TabIndex = 1;
|
||||
to_settings.Text = "设置";
|
||||
to_settings.UseVisualStyleBackColor = false;
|
||||
//
|
||||
// start_Game
|
||||
//
|
||||
start_Game.BackColor = Color.FromArgb(249, 211, 171);
|
||||
start_Game.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
start_Game.Location = new Point(354, 363);
|
||||
start_Game.Name = "start_Game";
|
||||
start_Game.Size = new Size(172, 65);
|
||||
start_Game.TabIndex = 2;
|
||||
start_Game.Text = "开始游戏";
|
||||
start_Game.UseVisualStyleBackColor = false;
|
||||
start_Game.Click += start_Game_Click;
|
||||
//
|
||||
// to_Challenge_mode
|
||||
//
|
||||
to_Challenge_mode.BackColor = Color.FromArgb(249, 211, 171);
|
||||
to_Challenge_mode.Font = new Font("Microsoft YaHei UI", 18F);
|
||||
to_Challenge_mode.Location = new Point(354, 505);
|
||||
to_Challenge_mode.Name = "to_Challenge_mode";
|
||||
to_Challenge_mode.Size = new Size(172, 65);
|
||||
to_Challenge_mode.TabIndex = 3;
|
||||
to_Challenge_mode.Text = "挑战模式";
|
||||
to_Challenge_mode.UseVisualStyleBackColor = false;
|
||||
//
|
||||
// Leisure_Mode_MenuForm
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackgroundImage = Properties.Resources.连连看MainPicture;
|
||||
ClientSize = new Size(1440, 960);
|
||||
Controls.Add(to_Challenge_mode);
|
||||
Controls.Add(start_Game);
|
||||
Controls.Add(to_settings);
|
||||
Controls.Add(to_table_of_scores);
|
||||
FormBorderStyle = FormBorderStyle.None;
|
||||
Name = "Leisure_Mode_MenuForm";
|
||||
Text = "MenuForm";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button to_table_of_scores;
|
||||
private Button to_settings;
|
||||
private Button start_Game;
|
||||
private Button to_Challenge_mode;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public partial class Leisure_Mode_MenuForm : Form
|
||||
{
|
||||
public Leisure_Mode_MenuForm()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void start_Game_Click(object sender, EventArgs e)
|
||||
{
|
||||
Settings.form?.change_form(new Leisure_Mode());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,60 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan
|
||||
{
|
||||
partial class LianLianKan
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
MainPanel = new Panel();
|
||||
SuspendLayout();
|
||||
//
|
||||
// MainPanel
|
||||
//
|
||||
MainPanel.BackColor = SystemColors.Control;
|
||||
MainPanel.Dock = DockStyle.Fill;
|
||||
MainPanel.Location = new Point(0, 0);
|
||||
MainPanel.Name = "MainPanel";
|
||||
MainPanel.Size = new Size(1440, 960);
|
||||
MainPanel.TabIndex = 0;
|
||||
//
|
||||
// LianLianKan
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1440, 960);
|
||||
Controls.Add(MainPanel);
|
||||
MaximumSize = new Size(1462, 1016);
|
||||
MinimumSize = new Size(1462, 1016);
|
||||
Name = "LianLianKan";
|
||||
Text = "连连看";
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Panel MainPanel;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
using CDSAE3_Lian_Lian_Kan.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan
|
||||
{
|
||||
public partial class LianLianKan : Form
|
||||
{
|
||||
public LianLianKan()
|
||||
{
|
||||
InitializeComponent();
|
||||
current_form = this;
|
||||
change_form(new Leisure_Mode_MenuForm());
|
||||
Settings.form = this;
|
||||
}
|
||||
Form current_form;
|
||||
public void change_form(Form form)
|
||||
{
|
||||
if (current_form == form)
|
||||
return;
|
||||
current_form = form;
|
||||
MainPanel.Controls.Clear();
|
||||
form.TopLevel = false;
|
||||
form.Dock = DockStyle.Fill;
|
||||
MainPanel.Controls.Add(form);
|
||||
GC.Collect();
|
||||
form.Show();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,63 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan
|
||||
{
|
||||
partial class Single_Block
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
picture = new PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)picture).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// picture
|
||||
//
|
||||
picture.BackColor = Color.Transparent;
|
||||
picture.Dock = DockStyle.Fill;
|
||||
picture.Location = new Point(3, 3);
|
||||
picture.Name = "picture";
|
||||
picture.Size = new Size(34, 34);
|
||||
picture.TabIndex = 0;
|
||||
picture.TabStop = false;
|
||||
picture.Click += picture_Click;
|
||||
//
|
||||
// Single_Block
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = Color.Transparent;
|
||||
Controls.Add(picture);
|
||||
Name = "Single_Block";
|
||||
Padding = new Padding(3);
|
||||
Size = new Size(40, 40);
|
||||
((System.ComponentModel.ISupportInitialize)picture).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox picture;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,135 @@
|
|||
using CDSAE3_Lian_Lian_Kan.Forms;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan
|
||||
{
|
||||
public partial class Single_Block : UserControl
|
||||
{
|
||||
public Single_Block()
|
||||
{
|
||||
InitializeComponent();
|
||||
if (Settings.game_form == null)
|
||||
throw new Exception("game_form is null but try to make a new Single_Block");
|
||||
Selected += Settings.game_form.Selected_Handler;
|
||||
}
|
||||
public Single_Block(int image, Color default_backColor, Color select_Color, (int, int) pos)
|
||||
{
|
||||
block_id = image;
|
||||
position = pos;
|
||||
InitializeComponent();
|
||||
Image_change(Settings.get_block_Image(image));
|
||||
picture.SizeMode = PictureBoxSizeMode.Zoom;
|
||||
nor_color = default_backColor;
|
||||
sel_color = select_Color;
|
||||
BackColor = default_backColor;
|
||||
picture.BackColor = default_backColor;
|
||||
if (Settings.game_form == null)
|
||||
throw new Exception("game_form is null but try to make a new Single_Block");
|
||||
Selected += Settings.game_form.Selected_Handler;
|
||||
|
||||
}
|
||||
public Single_Block(Image image, (int, int) pos)
|
||||
{
|
||||
position = pos;
|
||||
InitializeComponent();
|
||||
picture.SizeMode = PictureBoxSizeMode.Zoom;
|
||||
BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
can_be_selected = false;
|
||||
if (Settings.game_form == null)
|
||||
throw new Exception("game_form is null but try to make a new Single_Block");
|
||||
Selected += Settings.game_form.Selected_Handler;
|
||||
}
|
||||
int block_id;
|
||||
Color nor_color;
|
||||
Color sel_color;
|
||||
public bool selected { get; set; } = false;
|
||||
bool can_be_selected = true;
|
||||
public (int, int) position { get; set; }//height,width
|
||||
private void picture_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (!can_be_selected)
|
||||
return;
|
||||
if (selected)
|
||||
{
|
||||
deselect();
|
||||
Selected.Invoke(this, new SelectedEventArgs(position, false));
|
||||
}
|
||||
else
|
||||
{
|
||||
select();
|
||||
Selected.Invoke(this, new SelectedEventArgs(position, true));
|
||||
}
|
||||
}
|
||||
public void select()
|
||||
{
|
||||
selected = true;
|
||||
BackColor = sel_color;
|
||||
}
|
||||
public void deselect()
|
||||
{
|
||||
selected = false;
|
||||
BackColor = nor_color;
|
||||
}
|
||||
public void to_path(Settings.Direction direction)
|
||||
{//TODO tube Image
|
||||
Image_change(Settings.get_block_Image(0));
|
||||
}
|
||||
public void de_path()
|
||||
{
|
||||
Image_change(Settings.trans_Image);
|
||||
}
|
||||
System.Timers.Timer? timer = null;
|
||||
public void destroyAsync()
|
||||
{
|
||||
Image_change(Settings.get_disappear_Images(block_id));
|
||||
BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
can_be_selected = false;
|
||||
timer = new System.Timers.Timer();
|
||||
timer.Interval = 500;
|
||||
timer.Elapsed += Image_Clear;
|
||||
timer.Enabled = true;
|
||||
}
|
||||
Object locker = new object();
|
||||
public void Image_Clear(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
timer?.Stop();
|
||||
Image_change(Settings.trans_Image);
|
||||
}
|
||||
public void Image_change(Image new_image)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (locker)
|
||||
{
|
||||
picture.Image = new_image;
|
||||
}
|
||||
}
|
||||
catch(Exception)
|
||||
{
|
||||
Image_change(new_image);
|
||||
//Console.WriteLine("test");
|
||||
}
|
||||
}
|
||||
public event SelectedEventHandler Selected;
|
||||
}
|
||||
public class SelectedEventArgs : EventArgs
|
||||
{
|
||||
public SelectedEventArgs((int, int) pos, bool sel)//width,height sel for be_selected
|
||||
{
|
||||
position = pos;
|
||||
be_selected = sel;
|
||||
}
|
||||
public (int, int) position { get; set; }//height,width
|
||||
public bool be_selected { get; set; }
|
||||
}
|
||||
public delegate void SelectedEventHandler(Single_Block sender, SelectedEventArgs e);
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -0,0 +1,17 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new LianLianKan());
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,483 @@
|
|||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// 此代码由工具生成。
|
||||
// 运行时版本:4.0.30319.42000
|
||||
//
|
||||
// 对此文件的更改可能会导致不正确的行为,并且如果
|
||||
// 重新生成代码,这些更改将会丢失。
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 一个强类型的资源类,用于查找本地化的字符串等。
|
||||
/// </summary>
|
||||
// 此类是由 StronglyTypedResourceBuilder
|
||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
|
||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
|
||||
// (以 /str 作为命令选项),或重新生成 VS 项目。
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 返回此类使用的缓存的 ResourceManager 实例。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CDSAE3_Lian_Lian_Kan.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 重写当前线程的 CurrentUICulture 属性,对
|
||||
/// 使用此强类型资源类的所有资源查找执行重写。
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Apple {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Apple", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Banana {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Banana", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Beetroot {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Beetroot", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Cherry {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Cherry", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Corn {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Corn", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap d {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("d", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap dl {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("dl", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap dlr {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("dlr", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap dr {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("dr", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Eggplant {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Eggplant", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap exchange {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("exchange", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gapple {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gapple", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gbanana {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gbanana", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gbeetroot {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gbeetroot", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gcherry {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gcherry", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gcorn {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gcorn", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Geggplant {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Geggplant", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Ggrape {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Ggrape", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gpear {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gpear", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Grape {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Grape", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gstrawberry {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gstrawberry", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Gwatermelon {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Gwatermelon", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap l {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("l", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap left_arrow {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap lr {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("lr", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap pause {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("pause", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Pear {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Pear", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap play_buttton {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("play-buttton", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap r {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("r", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap search {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("search", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Strawberry {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Strawberry", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap trans {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("trans", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap u {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("u", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ud {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ud", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap udl {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("udl", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap udr {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("udr", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ul {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ul", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ulr {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ulr", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap ur {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("ur", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap urdl {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("urdl", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Watermelon {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Watermelon", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap 连连看MainPicture {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("连连看MainPicture", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,247 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Eggplant" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Eggplant.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="连连看MainPicture" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\连连看MainPicture.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Pear" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Pear.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Watermelon" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Watermelon.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Grape" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Grape.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="exchange" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\exchange.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="play-buttton" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\play-buttton.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Corn" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Corn.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Apple" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Apple.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="trans" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\trans.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Banana" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Banana.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="search" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\search.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="pause" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\pause.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Cherry" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Cherry.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Beetroot" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Beetroot.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Strawberry" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Strawberry.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="left-arrow" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\left-arrow.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gapple" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gapple.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gbanana" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gbanana.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gbeetroot" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gbeetroot.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gcherry" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gcherry.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gcorn" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gcorn.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Geggplant" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Geggplant.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Ggrape" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Ggrape.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gpear" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gpear.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gstrawberry" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gstrawberry.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Gwatermelon" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Gwatermelon.gif;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="d" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\d.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="dl" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\dl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="dlr" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\dlr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="dr" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\dr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="l" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\l.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="lr" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\lr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="r" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\r.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="u" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\u.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ud" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ud.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="udl" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\udl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="udr" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\udr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ul" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ul.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ulr" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ulr.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="ur" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\ur.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="urdl" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\urdl.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 14 KiB |
After Width: | Height: | Size: 6.8 KiB |
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 38 KiB |
After Width: | Height: | Size: 35 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 36 KiB |
After Width: | Height: | Size: 34 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 37 KiB |
After Width: | Height: | Size: 30 KiB |
After Width: | Height: | Size: 6.6 KiB |
After Width: | Height: | Size: 8.1 KiB |
After Width: | Height: | Size: 7.9 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 2.6 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 4.5 KiB |
After Width: | Height: | Size: 7.8 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 2.2 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 3.6 KiB |
After Width: | Height: | Size: 3.7 KiB |
After Width: | Height: | Size: 1.0 KiB |
After Width: | Height: | Size: 70 KiB |
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@ -0,0 +1,68 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using CDSAE3_Lian_Lian_Kan.Board_funcs;
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using CDSAE3_Lian_Lian_Kan.Forms;
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using CDSAE3_Lian_Lian_Kan.Properties;
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namespace CDSAE3_Lian_Lian_Kan
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{
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public class Settings
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{
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public static int left_time { get; set; } = 180;
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public enum Difficulty
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{
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easy = 0,
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normal = 1,
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hard = 2,
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custom = 3
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}
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public enum Mode
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{
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fruit = 0
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}
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public enum Direction
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{
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none = 0,
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up = 1,
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right = 2,
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down = 4,
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left = 8,
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up_down = 5,
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left_right = 10,
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up_right = 3,
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up_left = 9,
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down_right = 6,
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down_left = 12
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}
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public static Dictionary<int, double> decrease_per_level = new Dictionary<int, double> {
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{1,100.0/60 },
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{2,100.0/45 },
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{3,100.0/35 },
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{4,100.0/30 },
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{5,100.0/25 },
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{6,100.0/20 },
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{7,100.0/15 },
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{8,100.0/10 },
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{9,100.0/5 },
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{10,100.0/3 }};
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static int cus_height = 1, cus_width = 1;
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public static Difficulty current_difficulty { get; set; } = Difficulty.easy;
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public static Mode current_mode { get; set; }
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public static Image trans_Image { get; set; } = Resources.trans;
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public static (int, int) get_length_width() => current_difficulty != Difficulty.custom ? (7 * (1 + (int)current_difficulty), 4 * (1 + (int)current_difficulty)) : (cus_width,cus_height);
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public static List<Image> block_Images { get; set; } = new List<Image> { Resources.Apple, Resources.Banana, Resources.Beetroot, Resources.Cherry, Resources.Corn, Resources.Eggplant, Resources.Grape, Resources.Pear, Resources.Strawberry, Resources.Watermelon };
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public static List<Image> disappear_Images { get; set; } = new List<Image> { Resources.Gapple, Resources.Gbanana, Resources.Gbeetroot, Resources.Gcherry, Resources.Gcorn, Resources.Geggplant, Resources.Ggrape, Resources.Gpear, Resources.Gstrawberry, Resources.Gwatermelon };
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public static Image get_block_Image(int t) => block_Images[t];
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public static Image get_disappear_Images(int t) => disappear_Images[t];
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public static int Images_size() => current_mode switch { Mode.fruit => 10, _ => 0, };
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public static LianLianKan? form { get; set; }
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public static IBeSelected? game_form{ get; set; }//gameBoard
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public static IGameMode? game_mode_form { get; set; }//entireGame
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public static Board board { get; set; } = new Board();
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public static Color def_Color { get; set; } = Color.FromArgb(0, 0, 0, 0);
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public static Color sel_Color { get; set; } = Color.FromArgb(0, 122, 204);
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}
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}
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