中间件探索
This commit is contained in:
parent
e0a212af0f
commit
3e81b973e9
|
@ -57,7 +57,19 @@ namespace CDSAE3_Lian_Lian_Kan.Boards
|
|||
foreach (var (x, y) in poss)
|
||||
{
|
||||
int type = Index[(x, y)].value;
|
||||
if (!Index.Remove((x, y)))
|
||||
if(Index.TryGetValue((x,y),out Node? node))
|
||||
{
|
||||
if (node.RNode != null)
|
||||
node.RNode.LNode = node.LNode;
|
||||
if(node.LNode!=null)
|
||||
node.LNode.RNode = node.RNode;
|
||||
if(node.DNode!=null)
|
||||
node.DNode.UNode = node.UNode;
|
||||
if(node.UNode!=null)
|
||||
node.UNode.DNode = node.DNode;
|
||||
Index.Remove((x, y));
|
||||
}
|
||||
else
|
||||
throw new Exception("Val not Found in Index");
|
||||
if (!board_Index[type].Remove((x, y)))
|
||||
throw new Exception("Val not Found in board_Index");
|
||||
|
@ -68,7 +80,15 @@ namespace CDSAE3_Lian_Lian_Kan.Boards
|
|||
|
||||
public List<List<(int, int)>> get_tip((int, int) start)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
List<List<(int, int)>> ans = new List<List<(int, int)>>();
|
||||
if (board_Index.TryGetValue(Index[start].value, out var tip))
|
||||
foreach (var pos in tip)
|
||||
{
|
||||
var (result, path) = test(start, pos);
|
||||
if (result && path != null)
|
||||
ans.Add(path);
|
||||
}
|
||||
return ans;
|
||||
}
|
||||
|
||||
public int[,] make_board()
|
||||
|
@ -78,7 +98,10 @@ namespace CDSAE3_Lian_Lian_Kan.Boards
|
|||
int[,]Bd = new int[height + 2, width + 2];
|
||||
for (int i = 0; i < height + 2; i++)
|
||||
for (int j = 0; j < width + 2; j++)
|
||||
{
|
||||
Bd[i, j] = -1;
|
||||
Index.Add((j, i), new Node(j, i, -1));
|
||||
}
|
||||
|
||||
int sum = width * height;
|
||||
if (sum % 2 != 0)
|
||||
|
@ -96,7 +119,7 @@ namespace CDSAE3_Lian_Lian_Kan.Boards
|
|||
index.Add((cur_width, cur_height));
|
||||
else
|
||||
board_Index.Add(Bd[cur_height, cur_width], new List<(int, int)> { (cur_width, cur_height) });
|
||||
Index.Add((cur_width, cur_height), new Node(cur_width, cur_height, Bd[cur_height, cur_width]));
|
||||
Index[(cur_width, cur_height)].value = Bd[cur_height, cur_width];
|
||||
cur_width++;
|
||||
if (cur_width > width)
|
||||
{
|
||||
|
@ -121,13 +144,162 @@ namespace CDSAE3_Lian_Lian_Kan.Boards
|
|||
|
||||
public int[,] remake_board()
|
||||
{
|
||||
|
||||
throw new NotImplementedException();
|
||||
board_Index.Clear();
|
||||
int[] temp_val_per_Image = (int[])Vals_per_Image.Clone();
|
||||
var (width, height) = size;
|
||||
int[,] Bd = new int[height + 2, width + 2];
|
||||
for (int i = 0; i < height + 2; i++)
|
||||
for (int j = 0; j < width + 2; j++)
|
||||
Bd[i, j] = -1;
|
||||
int last_val = -1;
|
||||
foreach(var (index,node) in Index)
|
||||
{
|
||||
if(node.value==-1)
|
||||
continue;
|
||||
node.value = board_Funcs.getval(ref temp_val_per_Image, ref last_val, Etcs.Images_size());
|
||||
Bd[node.y,node.x] = node.value;
|
||||
if(board_Index.TryGetValue(node.value,out var list))
|
||||
list.Add((node.x, node.y));
|
||||
else
|
||||
board_Index.Add(node.value, new List<(int, int)> { (node.x, node.y) });
|
||||
}
|
||||
return Bd;
|
||||
}
|
||||
|
||||
public (bool, List<(int, int)>?) test((int, int) a, (int, int) b)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
if(a==b)
|
||||
return (false, null);
|
||||
int xa, ya, xb, yb;
|
||||
if (Index.TryGetValue(a, out var nodeA) && Index.TryGetValue(b, out var nodeB))
|
||||
{
|
||||
if (nodeA.value != nodeB.value)
|
||||
return (false,null);
|
||||
else
|
||||
{
|
||||
(xa, ya) = a;
|
||||
(xb, yb) = b;
|
||||
}
|
||||
}
|
||||
else
|
||||
return (false, null);
|
||||
Func<bool, int, int, int, bool> line_test = (bool x, int ct, int from, int to) =>
|
||||
{//ct is x (x==true)left to right ///up to down ///Index must contain from or to ///只管中间
|
||||
if (from > to)
|
||||
(from, to) = (to, from);
|
||||
if(ct==0||(ct == size.Item1+1&&!x)||(ct==size.Item2+1&&x))
|
||||
return true;
|
||||
if(x)
|
||||
{
|
||||
var node = Index[(0, ct)].RNode;
|
||||
while(node!=null)
|
||||
{
|
||||
if (node.x > to)
|
||||
return true;
|
||||
if (node.x > from && node.x < to)
|
||||
return false;
|
||||
node = node.RNode;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
var node = Index[(ct, 0)].DNode;
|
||||
while (node != null)
|
||||
{
|
||||
if (node.y > to)
|
||||
return true;
|
||||
if (node.y > from && node.y < to)
|
||||
return false;
|
||||
node = node.DNode;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
if (xa == xb)
|
||||
if (line_test(false, xa, ya, yb))
|
||||
return (true, new List<(int, int)> { a, b });
|
||||
if (ya == yb)
|
||||
if (line_test(true, ya, xa, xb))
|
||||
return (true, new List<(int, int)> { a, b });
|
||||
{//two line test
|
||||
(int, int) extra_pa = (xa, yb);
|
||||
(int, int) extra_pb = (xb, ya);
|
||||
if (!Index.ContainsKey(extra_pa))
|
||||
if (line_test(true, yb, xa, xb) && line_test(false, xa, ya, yb))
|
||||
return (true, new List<(int, int)> { a, extra_pa, b });
|
||||
if (!Index.ContainsKey(extra_pb))
|
||||
if (line_test(true, ya, xa, xb) && line_test(false, xb, ya, yb))
|
||||
return (true, new List<(int, int)> { a, extra_pb, b });
|
||||
}
|
||||
(int, int)[] squareA = new (int, int)[4];
|
||||
(int, int)[] squareB = new (int, int)[4];//urdl
|
||||
{//three line test
|
||||
Func<Node, (int,int)[]> get_square = (Node node) =>
|
||||
{
|
||||
(int, int)[] result = new (int, int)[4];
|
||||
result[0] = (node.UNode!.x, node.UNode!.value==-1? node.UNode!.y: node.UNode!.y + 1);
|
||||
result[1] = (node.RNode!.value==-1? node.RNode!.x: node.RNode!.x - 1, node.RNode!.y);
|
||||
result[2] = (node.DNode!.x, node.DNode!.value==-1? node.DNode!.y: node.DNode!.y - 1);
|
||||
result[3] = (node.LNode!.value==-1? node.LNode!.x: node.LNode!.x + 1, node.LNode!.y);
|
||||
return result;
|
||||
};
|
||||
squareA = get_square(nodeA);
|
||||
squareB = get_square(nodeB);
|
||||
Func<(int, int), (int, int), (bool, (int, int))> intersection = ((int, int) a, (int, int) b) =>//first small last big
|
||||
{
|
||||
if(a.Item1==a.Item2&&b.Item1==b.Item2&& a.Item1 == b.Item1)
|
||||
return (false, (-1, -1));
|
||||
if (a.Item1 > b.Item1)
|
||||
(a, b) = (b, a);
|
||||
if (a.Item2 < b.Item1)
|
||||
return (false, (-1, -1));
|
||||
if (a.Item2 > b.Item2)
|
||||
return (true, (b.Item1, b.Item2));
|
||||
return (true, (b.Item1, a.Item2));
|
||||
};
|
||||
var (throughx, xrange) = intersection((squareA[3].Item1, squareA[1].Item1), (squareB[3].Item1, squareB[1].Item1));
|
||||
var (throughy, yrange) = intersection((squareA[0].Item2, squareA[2].Item2), (squareB[0].Item2, squareB[2].Item2));
|
||||
Func<(int, int), int, List<int>> swing_check = ((int, int) range, int center) =>
|
||||
{
|
||||
List<int> result = new List<int>();
|
||||
if (center < range.Item1)
|
||||
{
|
||||
for (int k = range.Item1; k <= range.Item2; k++)
|
||||
result.Add(k);
|
||||
return result;
|
||||
}
|
||||
if (center > range.Item2)
|
||||
{
|
||||
for (int k = range.Item2; k >= range.Item1; k--)
|
||||
result.Add(k);
|
||||
return result;
|
||||
}
|
||||
result.Add(center);
|
||||
Func<int, bool> inrange = (int t) => t >= range.Item1 && t <= range.Item2;
|
||||
bool go_on = true;
|
||||
for (int i = 1; go_on; i++)
|
||||
{
|
||||
go_on = false;
|
||||
if (go_on |= inrange(center + i))
|
||||
result.Add(center + i);
|
||||
if (go_on |= inrange(center - i))
|
||||
result.Add(center - i);
|
||||
}
|
||||
return result;
|
||||
};
|
||||
if (throughx)
|
||||
foreach (int i in swing_check(xrange, a.Item1))
|
||||
if (line_test(false, i, a.Item2, b.Item2))
|
||||
return (true, new List<(int, int)> { a, (i, a.Item2), (i, b.Item2), b });
|
||||
if (throughy)
|
||||
foreach (int i in swing_check(yrange, a.Item2))
|
||||
if (line_test(true, i, a.Item1, b.Item1))
|
||||
return (true, new List<(int, int)> { a, (a.Item1, i), (b.Item1, i), b });
|
||||
}
|
||||
return (false, null);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,6 +64,7 @@ namespace CDSAE3_Lian_Lian_Kan
|
|||
{10,100.0/3 }};
|
||||
|
||||
static int cus_height = 1, cus_width = 1;
|
||||
public static System.Timers.Timer hunderd_millsecond_timer { get; set; } = new System.Timers.Timer(100) { AutoReset = true, Enabled = true };
|
||||
public static Difficulty current_difficulty { get; set; } = Difficulty.normal;
|
||||
public static Mode current_mode { get; set; }
|
||||
public static Image trans_Image { get; set; } = Resources.trans;
|
||||
|
@ -85,6 +86,7 @@ namespace CDSAE3_Lian_Lian_Kan
|
|||
public static Color sel_Color { get; set; } = Color.FromArgb(0, 122, 204);
|
||||
public static Color mouse_upper_color { get; set; } = Color.FromArgb(97, 97, 108);
|
||||
public static Dictionary<string, List<string>> musics { get; set; } = new Dictionary<string, List<string>> { { "C418", new List<string> { "C418 - Beginning 2", "C418 - Floating Trees", "C418 - Moog City 2", "C418 - Mutation" } } };
|
||||
public static Audio_res_manager audio_Res_Manager { get; set; } = new Audio_res_manager();
|
||||
public static Song_Audio_processer song_Audio_Processer { get; set; } = new Song_Audio_processer();
|
||||
public static Info_Audio_processer info_Audio_Processer { get; set; } = new Info_Audio_processer();
|
||||
public static ResourceManager res_Manager { get; set; } = new ResourceManager("CDSAE3_Lian_Lian_Kan.Properties.Resources", typeof(Resources).Assembly);
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
{
|
||||
public partial class GameControl : UserControl, IGameControl
|
||||
{
|
||||
Board board = new Board();
|
||||
IBoard board = new Graph_Board();
|
||||
IGameMode? iGameMode;
|
||||
Queue<((int, int), Single_Block)> queue = new Queue<((int, int), Single_Block)>();//y,x
|
||||
bool do_search = false;
|
||||
|
@ -24,13 +24,14 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
public GameControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
DoubleBuffered = true;
|
||||
Etcs.game_form = this;
|
||||
playPanel_set(board.make_board());
|
||||
iGameMode = Etcs.game_mode_form;
|
||||
}
|
||||
void playPanel_set(int[,] bd)
|
||||
{
|
||||
playPanel.SuspendLayout();
|
||||
playPanel_size_change();
|
||||
for (int i = 0; i < playPanel.RowCount; i++)
|
||||
for (int j = 0; j < playPanel.ColumnCount; j++)
|
||||
|
@ -48,6 +49,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
playPanel.Controls.Add(x, j, i);
|
||||
}
|
||||
}
|
||||
playPanel.ResumeLayout();
|
||||
}
|
||||
/// <summary>
|
||||
/// 由form和to两个点获取方向
|
||||
|
@ -250,6 +252,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
public void Exchange_Handler(object? sender, EventArgs e)
|
||||
{
|
||||
int[,] bd = board.remake_board();
|
||||
playPanel.SuspendLayout();
|
||||
for (int i = 0; i < bd.GetLength(0); i++)
|
||||
for (int j = 0; j < bd.GetLength(1); j++)
|
||||
if (bd[i, j] == -1)
|
||||
|
@ -260,6 +263,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
if (control != null && control is Single_Block single_Block)
|
||||
single_Block.Re_create(bd[i, j], null, null, null);
|
||||
}
|
||||
playPanel.ResumeLayout();
|
||||
}
|
||||
|
||||
public void Search_Handler(object? sender, SearchEventArgs e)
|
||||
|
|
|
@ -0,0 +1,70 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
partial class Item
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
picture = new PictureBox();
|
||||
Back_Picture = new Label();
|
||||
((System.ComponentModel.ISupportInitialize)picture).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// picture
|
||||
//
|
||||
picture.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
|
||||
picture.Location = new Point(0, 0);
|
||||
picture.Name = "picture";
|
||||
picture.Size = new Size(70, 70);
|
||||
picture.TabIndex = 1;
|
||||
picture.TabStop = false;
|
||||
//
|
||||
// Back_Picture
|
||||
//
|
||||
Back_Picture.BackColor = Color.Gray;
|
||||
Back_Picture.Location = new Point(0, 0);
|
||||
Back_Picture.Name = "Back_Picture";
|
||||
Back_Picture.Size = new Size(70, 70);
|
||||
Back_Picture.TabIndex = 2;
|
||||
//
|
||||
// Item
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
Controls.Add(picture);
|
||||
Controls.Add(Back_Picture);
|
||||
Name = "Item";
|
||||
Size = new Size(70, 70);
|
||||
((System.ComponentModel.ISupportInitialize)picture).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
private PictureBox picture;
|
||||
private Label Back_Picture;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public partial class Item : UserControl
|
||||
{
|
||||
(int,int) ori_size;
|
||||
public Item()
|
||||
{
|
||||
InitializeComponent();
|
||||
picture.Parent = Back_Picture;
|
||||
}
|
||||
public void Item_Init(Image image,(int,int) size,Color BackColor)
|
||||
{
|
||||
Back_Picture.BackColor = BackColor;
|
||||
ori_size = size;
|
||||
picture.Image = image;
|
||||
picture.SizeMode = PictureBoxSizeMode.Zoom;
|
||||
picture.BackColor = Color.Transparent;
|
||||
Back_Picture.Size = new Size(Width, Height);
|
||||
picture.Size = new Size(Width, Height);
|
||||
set_progress(0);
|
||||
}
|
||||
public void set_progress(int height)
|
||||
{
|
||||
Size = new Size(ori_size.Item1, height);
|
||||
picture.Location = new Point(0, -(70-height));
|
||||
picture.Refresh();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -39,7 +39,7 @@
|
|||
sp_button = new PictureBox();
|
||||
search = new PictureBox();
|
||||
exchange = new PictureBox();
|
||||
search_time = new Label();
|
||||
upper_search = new Item();
|
||||
game_Panel.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)back).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)sp_button).BeginInit();
|
||||
|
@ -165,17 +165,13 @@
|
|||
exchange.TabStop = false;
|
||||
exchange.Click += exchange_Click;
|
||||
//
|
||||
// search_time
|
||||
// upper_search
|
||||
//
|
||||
search_time.AutoSize = true;
|
||||
search_time.BackColor = Color.FromArgb(249, 211, 171);
|
||||
search_time.Font = new Font("Microsoft YaHei UI", 10F);
|
||||
search_time.Location = new Point(413, 18);
|
||||
search_time.Name = "search_time";
|
||||
search_time.Size = new Size(36, 27);
|
||||
search_time.TabIndex = 11;
|
||||
search_time.Text = "00";
|
||||
search_time.Visible = false;
|
||||
upper_search.BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
upper_search.Location = new Point(360, 31);
|
||||
upper_search.Name = "upper_search";
|
||||
upper_search.Size = new Size(70, 70);
|
||||
upper_search.TabIndex = 12;
|
||||
//
|
||||
// Leisure_Mode
|
||||
//
|
||||
|
@ -183,7 +179,7 @@
|
|||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = Color.FromArgb(249, 211, 171);
|
||||
ClientSize = new Size(1439, 960);
|
||||
Controls.Add(search_time);
|
||||
Controls.Add(upper_search);
|
||||
Controls.Add(exchange);
|
||||
Controls.Add(search);
|
||||
Controls.Add(sp_button);
|
||||
|
@ -194,6 +190,7 @@
|
|||
Controls.Add(energy_bar);
|
||||
Controls.Add(back);
|
||||
Controls.Add(game_Panel);
|
||||
DoubleBuffered = true;
|
||||
FormBorderStyle = FormBorderStyle.None;
|
||||
Name = "Leisure_Mode";
|
||||
Text = "Leisure_Mode";
|
||||
|
@ -219,6 +216,6 @@
|
|||
private PictureBox search;
|
||||
private PictureBox exchange;
|
||||
private GameControl gameControl;
|
||||
private Label search_time;
|
||||
private Item upper_search;
|
||||
}
|
||||
}
|
|
@ -6,8 +6,10 @@ using System.Drawing;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Timers;
|
||||
using System.Windows.Forms;
|
||||
using CDSAE3_Lian_Lian_Kan.Boards;
|
||||
using CDSAE3_Lian_Lian_Kan.Properties;
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
|
||||
|
@ -17,13 +19,39 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
{
|
||||
Etcs.game_mode_form = this;
|
||||
InitializeComponent();
|
||||
timer = new System.Timers.Timer();
|
||||
timer.Enabled = false;
|
||||
timer.Interval = 1000;
|
||||
timer.Elapsed += Timer_Tick;
|
||||
upper_search.Item_Init(Resources.search, (70, 70),Color.FromArgb(253, 161, 60));
|
||||
//Etcs.hunderd_millsecond_timer.Elapsed += hundred_millsecond_Timer_Tick;
|
||||
time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0');
|
||||
upper_search_ori_position = upper_search.Location;
|
||||
timer = new System.Timers.Timer(1000);
|
||||
timer.Elapsed += Timer_Tick;
|
||||
timer.Enabled = true;
|
||||
}
|
||||
System.Timers.Timer timer;
|
||||
int hundred_up_timer = 0;
|
||||
//private void hundred_millsecond_Timer_Tick(object? sender, ElapsedEventArgs e)
|
||||
//{
|
||||
// if (_listening_timer)
|
||||
// hundred_up_timer++;
|
||||
// else
|
||||
// return;
|
||||
// //if(search_mode)
|
||||
// //{
|
||||
|
||||
|
||||
// // //down to up
|
||||
// // //BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)));
|
||||
// // //BeginInvoke(() => upper_search.set_progress(70-upper_search.Location.Y+upper_search_ori_position.Y));
|
||||
// //}
|
||||
// if (hundred_up_timer == 10)
|
||||
// {
|
||||
// BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
|
||||
// BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
|
||||
// hundred_up_timer = 0;
|
||||
// Timer_Tick(sender, e);
|
||||
// }
|
||||
//}
|
||||
Point upper_search_ori_position;
|
||||
int left_time = Etcs.left_time;
|
||||
bool is_pause = true;
|
||||
int cur_score = 0;
|
||||
|
@ -32,7 +60,6 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
int search_left_time = 0;
|
||||
bool search_mode = false;
|
||||
Dictionary<int, double> decrease_per_level = Etcs.decrease_per_level;
|
||||
|
||||
private void Timer_Tick(object? sender, EventArgs e)
|
||||
{
|
||||
left_time--;
|
||||
|
@ -42,11 +69,12 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
search_left_time--;
|
||||
if (search_left_time < 0)
|
||||
{
|
||||
BeginInvoke(() => search_time.Visible = false);
|
||||
search_mode = false;
|
||||
gameControl.Search_Handler(this, new SearchEventArgs { set_search = false });
|
||||
BeginInvoke(() => upper_search.set_progress(0));
|
||||
}
|
||||
BeginInvoke(() => search_time.Text = search_left_time.ToString().PadLeft(2, '0'));
|
||||
BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
|
||||
BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
|
||||
}
|
||||
if (current_base <= 0)
|
||||
{
|
||||
|
@ -133,6 +161,7 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
{
|
||||
Dispose();
|
||||
Close();
|
||||
//Etcs.hunderd_millsecond_timer.Elapsed -= hundred_millsecond_Timer_Tick;
|
||||
timer.Close();
|
||||
Etcs.form?.change_form(new Leisure_Mode_MenuForm());
|
||||
}
|
||||
|
@ -147,8 +176,6 @@ namespace CDSAE3_Lian_Lian_Kan.Forms
|
|||
gameControl.Search_Handler(this, new SearchEventArgs { set_search = true});
|
||||
search_mode = true;
|
||||
search_left_time = Etcs.search_left_time;
|
||||
search_time.Text = search_left_time.ToString().PadLeft(2, '0');
|
||||
search_time.Visible = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace CDSAE3_Lian_Lian_Kan
|
|||
if (Etcs.game_form == null)
|
||||
throw new Exception("game_form is null but try to make a new Single_Block");
|
||||
Selected += Etcs.game_form.Selected_Handler;
|
||||
|
||||
}
|
||||
public Single_Block(int image, Color default_backColor, Color select_Color, (int, int) pos)
|
||||
{
|
||||
|
@ -99,22 +100,24 @@ namespace CDSAE3_Lian_Lian_Kan
|
|||
Image_change(Etcs.trans_Image);
|
||||
direction = Etcs.Direction.none;
|
||||
}
|
||||
System.Timers.Timer? timer = null;
|
||||
public void destroyAsync()
|
||||
{
|
||||
Image_change(Etcs.get_disappear_Images(block_id));
|
||||
BackColor = Color.FromArgb(0, 0, 0, 0);
|
||||
can_be_selected = false;
|
||||
timer = new System.Timers.Timer();
|
||||
timer.Interval = 500;
|
||||
var timer = Etcs.hunderd_millsecond_timer;
|
||||
timer_Eplased = 0;
|
||||
timer.Elapsed += Image_Clear;
|
||||
timer.Enabled = true;
|
||||
}
|
||||
object locker = new object();
|
||||
int timer_Eplased = 0;
|
||||
public void Image_Clear(object? sender, ElapsedEventArgs e)
|
||||
{
|
||||
timer?.Stop();
|
||||
if(timer_Eplased++ > 5)
|
||||
{
|
||||
Image_change(Etcs.trans_Image);
|
||||
Etcs.hunderd_millsecond_timer.Elapsed-= Image_Clear;
|
||||
}
|
||||
}
|
||||
ConcurrentQueue<Image>images_queue = new ConcurrentQueue<Image>();
|
||||
Thread? Image_setting_thread;
|
||||
|
@ -126,9 +129,19 @@ namespace CDSAE3_Lian_Lian_Kan
|
|||
Image_setting_thread = new Thread(() =>
|
||||
{
|
||||
while (images_queue.TryDequeue(out Image? image))
|
||||
{
|
||||
lock (image)
|
||||
{
|
||||
try
|
||||
{
|
||||
Image_set(image);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
images_queue.Enqueue(image);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
Image_setting_thread.Start();
|
||||
}
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
partial class middle_parent
|
||||
{
|
||||
/// <summary>
|
||||
/// 必需的设计器变量。
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// 清理所有正在使用的资源。
|
||||
/// </summary>
|
||||
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region 组件设计器生成的代码
|
||||
|
||||
/// <summary>
|
||||
/// 设计器支持所需的方法 - 不要修改
|
||||
/// 使用代码编辑器修改此方法的内容。
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
SuspendLayout();
|
||||
//
|
||||
// middle_parent
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(11F, 24F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
BackColor = Color.Transparent;
|
||||
Name = "middle_parent";
|
||||
Size = new Size(40, 40);
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Forms
|
||||
{
|
||||
public partial class middle_parent : UserControl
|
||||
{
|
||||
public middle_parent()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
private Color _backColor = Etcs.def_Color;
|
||||
private Color _frontColor = Etcs.mouse_upper_color;
|
||||
public void set_progress(float progress, Color backColor, Color frontColor)
|
||||
{
|
||||
_backColor = backColor;
|
||||
_frontColor = frontColor;
|
||||
set_progress(progress);
|
||||
}
|
||||
public void set_progress(float progress)
|
||||
{
|
||||
SolidBrush upperBrush = new SolidBrush(_backColor);
|
||||
SolidBrush lowerBrush = new SolidBrush(_frontColor);
|
||||
Graphics formGraphics = CreateGraphics();
|
||||
int wire = (int)((1-progress) * 40);
|
||||
formGraphics.FillRectangle(upperBrush, new Rectangle(0, 0, 40, wire));
|
||||
formGraphics.FillRectangle(lowerBrush, new Rectangle(0, wire, 40, 40));
|
||||
upperBrush.Dispose();
|
||||
lowerBrush.Dispose();
|
||||
formGraphics.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -10,25 +10,24 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
|
|||
{
|
||||
internal class AudioPlayer : IDisposable
|
||||
{
|
||||
object source_obj;
|
||||
MemoryStream sound;
|
||||
MemoryStream ms;
|
||||
Mp3FileReader ws;
|
||||
BlockAlignReductionStream blockAlignReductionStream;
|
||||
Wave16ToFloatProvider wave16ToFloatProvider;
|
||||
WaveOutEvent waveOutEvent;
|
||||
Action<string,AudioPlayer>? finished;
|
||||
string file_name;
|
||||
bool shutdown = false;
|
||||
readonly byte[] source_obj;
|
||||
readonly MemoryStream sound;
|
||||
readonly MemoryStream ms;
|
||||
readonly Mp3FileReader ws;
|
||||
readonly BlockAlignReductionStream blockAlignReductionStream;
|
||||
readonly Wave16ToFloatProvider wave16ToFloatProvider;
|
||||
readonly WaveOutEvent waveOutEvent;
|
||||
readonly Action<string,AudioPlayer>? finished;
|
||||
readonly string file_name;
|
||||
bool shuting_down = false;
|
||||
internal int volume { get; set; }
|
||||
internal AudioPlayer(string file_name, int volume)
|
||||
{
|
||||
this.file_name = file_name;
|
||||
this.volume = volume;
|
||||
|
||||
file_name = file_name.Split('.').First().Replace(" ", "_").Replace("-", "_");
|
||||
source_obj = Etcs.res_Manager.GetObject(file_name, Etcs.res_Culture)!;
|
||||
sound = new MemoryStream((byte[])source_obj);
|
||||
source_obj = Etcs.audio_Res_Manager.Get_Audio_Resources(file_name);
|
||||
sound = new MemoryStream(source_obj);
|
||||
ms = new MemoryStream(StreamToBytes(sound));
|
||||
ws = new Mp3FileReader(ms);
|
||||
blockAlignReductionStream = new BlockAlignReductionStream(ws);
|
||||
|
@ -43,10 +42,9 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
|
|||
this.file_name = file_name;
|
||||
this.volume = volume;
|
||||
this.finished = finished;
|
||||
|
||||
file_name = file_name.Split('.').First().Replace(" ", "_").Replace("-", "_");
|
||||
source_obj = Etcs.res_Manager.GetObject(file_name, Etcs.res_Culture)!;
|
||||
sound = new MemoryStream((byte[])source_obj);
|
||||
source_obj = Etcs.audio_Res_Manager.Get_Audio_Resources(file_name);
|
||||
sound = new MemoryStream(source_obj);
|
||||
ms = new MemoryStream(StreamToBytes(sound));
|
||||
ws = new Mp3FileReader(ms);
|
||||
blockAlignReductionStream = new BlockAlignReductionStream(ws);
|
||||
|
@ -65,7 +63,7 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
|
|||
public void resume_song() => waveOutEvent.Play();
|
||||
private void WaveOutEvent_PlaybackStopped(object? sender, StoppedEventArgs e)
|
||||
{
|
||||
if(shutdown) return;
|
||||
if(shuting_down) return;
|
||||
finished?.Invoke(file_name,this);
|
||||
Dispose();
|
||||
}
|
||||
|
@ -77,13 +75,14 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
shutdown = true;
|
||||
shuting_down = true;
|
||||
waveOutEvent.Stop();
|
||||
sound.Dispose();
|
||||
ms.Dispose();
|
||||
//ws.Dispose();
|
||||
//blockAlignReductionStream.Dispose();
|
||||
ws.Dispose();
|
||||
blockAlignReductionStream.Dispose();
|
||||
waveOutEvent.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
internal static byte[] StreamToBytes(Stream stream)
|
||||
{
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace CDSAE3_Lian_Lian_Kan.Sound
|
||||
{
|
||||
public class Audio_res_manager
|
||||
{
|
||||
Dictionary<string, byte[]> audio_res = new Dictionary<string, byte[]>();
|
||||
internal byte[] Get_Audio_Resources(string name)
|
||||
{
|
||||
if(audio_res.TryGetValue(name, out byte[]? val))
|
||||
return val;
|
||||
object obj = Etcs.res_Manager.GetObject(name, Etcs.res_Culture)!;
|
||||
byte[] res = (byte[])obj;
|
||||
audio_res.Add(name, res);
|
||||
return res;
|
||||
}
|
||||
internal void Clear_Audio_Resources()
|
||||
{
|
||||
audio_res.Clear();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -12,92 +12,6 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
|
|||
{
|
||||
public class Song_Audio_processer:IDisposable
|
||||
{
|
||||
//class Audio_File_Processor
|
||||
//{
|
||||
// private Wave16ToFloatProvider? wave16ToFloatProvider;
|
||||
// private List<string> audioFiles = new List<string>();
|
||||
// int next_song = 0;
|
||||
// int volume = 90;
|
||||
// internal void set_Albums(string s)=>audioFiles = Settings.musics.TryGetValue(s, out List<string>? val) ? val : new List<string>();
|
||||
// internal Wave16ToFloatProvider get_next_song()
|
||||
// {
|
||||
// string name = audioFiles[next_song];
|
||||
// next_song++;
|
||||
// next_song %= audioFiles.Count;
|
||||
// name = name.Split('.').First().Replace(" ","_").Replace("-","_");
|
||||
// object obj = Settings.res_Manager.GetObject(name, Settings.res_Culture)!;
|
||||
// MemoryStream sound = new MemoryStream((byte[])obj);
|
||||
// MemoryStream ms = new MemoryStream(StreamToBytes(sound));
|
||||
// var ws = new Mp3FileReader(ms);
|
||||
// BlockAlignReductionStream blockAlignReductionStream = new BlockAlignReductionStream(ws);
|
||||
// wave16ToFloatProvider = new Wave16ToFloatProvider(blockAlignReductionStream);
|
||||
// wave16ToFloatProvider.Volume = volume / 100f;
|
||||
// return wave16ToFloatProvider;
|
||||
// }
|
||||
// internal Wave16ToFloatProvider get_last_song()
|
||||
// {
|
||||
// next_song = (next_song - 2 + audioFiles.Count) % audioFiles.Count;
|
||||
// return get_next_song();
|
||||
// }
|
||||
// internal void volume_change(int val)
|
||||
// {
|
||||
// volume = val;
|
||||
// if(wave16ToFloatProvider != null)
|
||||
// wave16ToFloatProvider.Volume = volume / 100f;
|
||||
// }
|
||||
// internal static byte[] StreamToBytes(Stream stream)
|
||||
// {
|
||||
// long originalPosition = 0;
|
||||
|
||||
// if (stream.CanSeek)
|
||||
// {
|
||||
// originalPosition = stream.Position;
|
||||
// stream.Position = 0;
|
||||
// }
|
||||
|
||||
// try
|
||||
// {
|
||||
// byte[] readBuffer = new byte[4096];
|
||||
|
||||
// int totalBytesRead = 0;
|
||||
// int bytesRead;
|
||||
|
||||
// while ((bytesRead = stream.Read(readBuffer, totalBytesRead, readBuffer.Length - totalBytesRead)) > 0)
|
||||
// {
|
||||
// totalBytesRead += bytesRead;
|
||||
|
||||
// if (totalBytesRead == readBuffer.Length)
|
||||
// {
|
||||
// int nextByte = stream.ReadByte();
|
||||
// if (nextByte != -1)
|
||||
// {
|
||||
// byte[] temp = new byte[readBuffer.Length * 2];
|
||||
// Buffer.BlockCopy(readBuffer, 0, temp, 0, readBuffer.Length);
|
||||
// Buffer.SetByte(temp, totalBytesRead, (byte)nextByte);
|
||||
// readBuffer = temp;
|
||||
// totalBytesRead++;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// byte[] buffer = readBuffer;
|
||||
// if (readBuffer.Length != totalBytesRead)
|
||||
// {
|
||||
// buffer = new byte[totalBytesRead];
|
||||
// Buffer.BlockCopy(readBuffer, 0, buffer, 0, totalBytesRead);
|
||||
// }
|
||||
// return buffer;
|
||||
// }
|
||||
// finally
|
||||
// {
|
||||
// if (stream.CanSeek)
|
||||
// {
|
||||
// stream.Position = originalPosition;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
//}
|
||||
AudioPlayer? audioPlayer;
|
||||
private List<string> audioFiles = new List<string>();
|
||||
int next_song = 1;
|
||||
|
@ -141,7 +55,11 @@ namespace CDSAE3_Lian_Lian_Kan.Sound
|
|||
}
|
||||
audioPlayer.resume_song();
|
||||
}
|
||||
public void Dispose()=> audioPlayer?.Dispose();
|
||||
public void Dispose()
|
||||
{
|
||||
audioPlayer?.Dispose();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
~Song_Audio_processer() => Dispose();
|
||||
}
|
||||
}
|
||||
|
|
Reference in New Issue