2024-03-22 17:03:01 +08:00
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namespace CDSAE3_Lian_Lian_Kan.Forms
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{
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partial class GameControl
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{
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/// <summary>
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/// 必需的设计器变量。
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// 清理所有正在使用的资源。
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/// </summary>
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/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region 组件设计器生成的代码
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/// <summary>
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/// 设计器支持所需的方法 - 不要修改
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/// 使用代码编辑器修改此方法的内容。
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/// </summary>
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private void InitializeComponent()
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{
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playPanel = new TableLayoutPanel();
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2024-04-18 08:38:59 +08:00
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initWorker = new System.ComponentModel.BackgroundWorker();
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2024-03-22 17:03:01 +08:00
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SuspendLayout();
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//
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// playPanel
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//
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playPanel.BackColor = Color.FromArgb(0, 0, 0, 0);
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playPanel.ColumnCount = 1;
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playPanel.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 50F));
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playPanel.Dock = DockStyle.Fill;
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playPanel.Location = new Point(0, 0);
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playPanel.Name = "playPanel";
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playPanel.RowCount = 1;
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playPanel.RowStyles.Add(new RowStyle(SizeType.Percent, 50F));
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playPanel.Size = new Size(1400, 800);
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playPanel.TabIndex = 1;
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//
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// GameControl
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//
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AutoScaleDimensions = new SizeF(11F, 24F);
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AutoScaleMode = AutoScaleMode.Font;
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BackColor = Color.FromArgb(0, 0, 0, 0);
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Controls.Add(playPanel);
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Name = "GameControl";
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Size = new Size(1400, 800);
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2024-04-18 08:38:59 +08:00
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Load += GameControl_Load;
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2024-03-22 17:03:01 +08:00
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ResumeLayout(false);
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}
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#endregion
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private TableLayoutPanel playPanel;
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2024-04-18 08:38:59 +08:00
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private System.ComponentModel.BackgroundWorker initWorker;
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2024-03-22 17:03:01 +08:00
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}
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}
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