2024-03-22 17:03:01 +08:00
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//------------------------------------------------------------------------------
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// <auto-generated>
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// 此代码由工具生成。
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// 运行时版本:4.0.30319.42000
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//
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// 对此文件的更改可能会导致不正确的行为,并且如果
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// 重新生成代码,这些更改将会丢失。
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace CDSAE3_Lian_Lian_Kan.Properties {
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using System;
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/// <summary>
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/// 一个强类型的资源类,用于查找本地化的字符串等。
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/// </summary>
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// 此类是由 StronglyTypedResourceBuilder
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// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
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// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
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// (以 /str 作为命令选项),或重新生成 VS 项目。
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// 返回此类使用的缓存的 ResourceManager 实例。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("CDSAE3_Lian_Lian_Kan.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// 重写当前线程的 CurrentUICulture 属性,对
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/// 使用此强类型资源类的所有资源查找执行重写。
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Apple {
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get {
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object obj = ResourceManager.GetObject("Apple", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Banana {
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get {
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object obj = ResourceManager.GetObject("Banana", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Beetroot {
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get {
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object obj = ResourceManager.GetObject("Beetroot", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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2024-03-29 14:18:38 +08:00
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/// <summary>
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2024-04-02 21:57:04 +08:00
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA1 {
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get {
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object obj = ResourceManager.GetObject("breakA1", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA2 {
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get {
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object obj = ResourceManager.GetObject("breakA2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA3 {
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get {
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object obj = ResourceManager.GetObject("breakA3", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA4 {
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get {
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object obj = ResourceManager.GetObject("breakA4", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA5 {
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get {
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object obj = ResourceManager.GetObject("breakA5", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA6 {
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get {
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object obj = ResourceManager.GetObject("breakA6", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA7 {
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get {
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object obj = ResourceManager.GetObject("breakA7", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] breakA8 {
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get {
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object obj = ResourceManager.GetObject("breakA8", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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2024-03-29 14:18:38 +08:00
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] C418___Beginning_2 {
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get {
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object obj = ResourceManager.GetObject("C418___Beginning_2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] C418___Floating_Trees {
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get {
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object obj = ResourceManager.GetObject("C418___Floating_Trees", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] C418___Moog_City_2 {
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get {
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object obj = ResourceManager.GetObject("C418___Moog_City_2", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// 查找 System.Byte[] 类型的本地化资源。
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/// </summary>
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internal static byte[] C418___Mutation {
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get {
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object obj = ResourceManager.GetObject("C418___Mutation", resourceCulture);
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return ((byte[])(obj));
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}
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}
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2024-03-22 17:03:01 +08:00
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Cherry {
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get {
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object obj = ResourceManager.GetObject("Cherry", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Corn {
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get {
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object obj = ResourceManager.GetObject("Corn", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap d {
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get {
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object obj = ResourceManager.GetObject("d", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap dl {
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get {
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object obj = ResourceManager.GetObject("dl", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap dlr {
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get {
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object obj = ResourceManager.GetObject("dlr", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap dr {
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get {
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object obj = ResourceManager.GetObject("dr", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Eggplant {
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get {
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object obj = ResourceManager.GetObject("Eggplant", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap exchange {
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get {
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object obj = ResourceManager.GetObject("exchange", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Gapple {
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get {
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object obj = ResourceManager.GetObject("Gapple", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Gbanana {
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get {
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object obj = ResourceManager.GetObject("Gbanana", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Gbeetroot {
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get {
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object obj = ResourceManager.GetObject("Gbeetroot", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap Gcherry {
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get {
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object obj = ResourceManager.GetObject("Gcherry", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Gcorn {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Gcorn", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Geggplant {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Geggplant", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Ggrape {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Ggrape", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Gpear {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Gpear", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Grape {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Grape", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Gstrawberry {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Gstrawberry", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Gwatermelon {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Gwatermelon", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap l {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("l", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-29 14:18:38 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap last {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("last", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-22 17:03:01 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap left_arrow {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("left-arrow", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap lr {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("lr", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-29 14:18:38 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap next {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("next", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-22 17:03:01 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap pause {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("pause", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Pear {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Pear", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap play_buttton {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("play-buttton", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap r {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("r", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap search {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("search", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Strawberry {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Strawberry", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-29 14:18:38 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_d {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_d", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_dl {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_dl", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_dlr {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_dlr", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_dr {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_dr", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_l {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_l", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_lr {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_lr", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_r {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_r", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_u {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_u", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_ud {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_ud", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_udl {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_udl", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_udlr {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_udlr", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_udr {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_udr", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_ul {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_ul", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_ulr {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_ulr", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap tip_ur {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("tip_ur", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2024-03-22 17:03:01 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap trans {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("trans", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap u {
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get {
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object obj = ResourceManager.GetObject("u", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap ud {
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get {
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object obj = ResourceManager.GetObject("ud", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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internal static System.Drawing.Bitmap udl {
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get {
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object obj = ResourceManager.GetObject("udl", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
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2024-03-29 14:18:38 +08:00
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internal static System.Drawing.Bitmap udlr {
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2024-03-22 17:03:01 +08:00
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get {
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2024-03-29 14:18:38 +08:00
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object obj = ResourceManager.GetObject("udlr", resourceCulture);
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2024-03-22 17:03:01 +08:00
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
|
2024-03-29 14:18:38 +08:00
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internal static System.Drawing.Bitmap udr {
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2024-03-22 17:03:01 +08:00
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get {
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2024-03-29 14:18:38 +08:00
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object obj = ResourceManager.GetObject("udr", resourceCulture);
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2024-03-22 17:03:01 +08:00
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
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/// 查找 System.Drawing.Bitmap 类型的本地化资源。
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/// </summary>
|
2024-03-29 14:18:38 +08:00
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internal static System.Drawing.Bitmap ul {
|
2024-03-22 17:03:01 +08:00
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get {
|
2024-03-29 14:18:38 +08:00
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object obj = ResourceManager.GetObject("ul", resourceCulture);
|
2024-03-22 17:03:01 +08:00
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
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|
/// </summary>
|
2024-03-29 14:18:38 +08:00
|
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|
internal static System.Drawing.Bitmap ulr {
|
2024-03-22 17:03:01 +08:00
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get {
|
2024-03-29 14:18:38 +08:00
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object obj = ResourceManager.GetObject("ulr", resourceCulture);
|
2024-03-22 17:03:01 +08:00
|
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|
return ((System.Drawing.Bitmap)(obj));
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}
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}
|
|
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|
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|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
2024-03-29 14:18:38 +08:00
|
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|
|
internal static System.Drawing.Bitmap ur {
|
2024-03-22 17:03:01 +08:00
|
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|
|
get {
|
2024-03-29 14:18:38 +08:00
|
|
|
|
object obj = ResourceManager.GetObject("ur", resourceCulture);
|
2024-03-22 17:03:01 +08:00
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
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|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap Watermelon {
|
|
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|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("Watermelon", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
|
|
|
|
|
/// </summary>
|
|
|
|
|
internal static System.Drawing.Bitmap 连连看MainPicture {
|
|
|
|
|
get {
|
|
|
|
|
object obj = ResourceManager.GetObject("连连看MainPicture", resourceCulture);
|
|
|
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|