2024-03-22 17:03:01 +08:00
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2024-04-08 21:04:47 +08:00
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using System.Timers;
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using System.Windows.Forms;
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2024-04-02 23:14:34 +08:00
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using CDSAE3_Lian_Lian_Kan.Boards;
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using CDSAE3_Lian_Lian_Kan.Properties;
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2024-03-22 17:03:01 +08:00
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namespace CDSAE3_Lian_Lian_Kan.Forms
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{
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public partial class Leisure_Mode : Form, IGameMode
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{
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public Leisure_Mode()
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{
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Etcs.game_mode_form = this;
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InitializeComponent();
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upper_search.Item_Init(Resources.search, (70, 70),Color.FromArgb(253, 161, 60));
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//Etcs.hunderd_millsecond_timer.Elapsed += hundred_millsecond_Timer_Tick;
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time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0');
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upper_search_ori_position = upper_search.Location;
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timer = new System.Timers.Timer(1000);
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timer.Elapsed += Timer_Tick;
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timer.Enabled = true;
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}
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System.Timers.Timer timer;
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int hundred_up_timer = 0;
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//private void hundred_millsecond_Timer_Tick(object? sender, ElapsedEventArgs e)
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//{
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// if (_listening_timer)
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// hundred_up_timer++;
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// else
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// return;
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// //if(search_mode)
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// //{
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// // //down to up
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// // //BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)));
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// // //BeginInvoke(() => upper_search.set_progress(70-upper_search.Location.Y+upper_search_ori_position.Y));
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// //}
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// if (hundred_up_timer == 10)
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// {
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// BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
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// BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
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// hundred_up_timer = 0;
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// Timer_Tick(sender, e);
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// }
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//}
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Point upper_search_ori_position;
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int left_time = Etcs.left_time;
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bool is_pause = true;
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int cur_score = 0;
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int factor_val = 1;
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int current_base = 0;
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int search_left_time = 0;
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bool search_mode = false;
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Dictionary<int, double> decrease_per_level = Etcs.decrease_per_level;
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private void Timer_Tick(object? sender, EventArgs e)
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{
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left_time--;
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BeginInvoke(() => time.Text = (left_time / 60).ToString().PadLeft(2, '0') + ":" + (left_time % 60).ToString().PadLeft(2, '0'));
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if(search_mode)
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{
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search_left_time--;
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if (search_left_time < 0)
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{
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search_mode = false;
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gameControl.Search_Handler(this, new SearchEventArgs { set_search = false });
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BeginInvoke(() => upper_search.set_progress(0));
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}
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BeginInvoke(() => upper_search.Location = new Point(upper_search_ori_position.X, upper_search_ori_position.Y + (int)(70 * (1 - ((search_left_time - hundred_up_timer * 0.1) / Etcs.search_left_time)))));
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BeginInvoke(() => upper_search.set_progress(70 - upper_search.Location.Y + upper_search_ori_position.Y));
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}
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if (current_base <= 0)
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{
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if (factor_val > 1)
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{
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current_base = 100;
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factor_val--;
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BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
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BeginInvoke(() => energy_bar.Value = current_base);
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}
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}
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else
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{
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current_base -= (int)decrease_per_level[factor_val];
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if (current_base < 0)
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current_base = 0;
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BeginInvoke(() => energy_bar.Value = current_base);
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}
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if (left_time < 0)
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{
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timer.Enabled = false;
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Finished_Handler(this, new FinishArgs { finish_Type = FinishArgs.Finish_Type.Time_out });
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}
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if (is_pause) { timer.Enabled = false; }
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}
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public void De_pause(object sender, EventArgs e)
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{
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if (is_pause)
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Sp_button_Click(sender, e);
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}
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public void Score_Add(object sender, AddScoreArgs e)
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{
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cur_score += e.score * factor_val;
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current_base += e.score;
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while (current_base > 100)
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{
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if (factor_val >= 10)
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{
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factor_val = 10;
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current_base = 100;
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}
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else
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{
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current_base -= 100;
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factor_val++;
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}
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}
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BeginInvoke(() => factor.Text = "x" + factor_val.ToString());
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BeginInvoke(() => energy_bar.Value = current_base);
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BeginInvoke(() => score.Text = cur_score.ToString());
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}
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public void Sp_button_Click(object sender, EventArgs e)
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{
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if (is_pause)
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{
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sp_button.Image = Properties.Resources.pause;
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is_pause = false;
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timer.Enabled = true;
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}
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else
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{
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sp_button.Image = Properties.Resources.play_buttton;
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is_pause = true;
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timer.Enabled = false;
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}
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}
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public void Finished_Handler(object sender, FinishArgs e)
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{
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//TODO finish form
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switch (e.finish_Type)
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{
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case FinishArgs.Finish_Type.All_done:
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MessageBox.Show("Congratulation!");
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break;
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case FinishArgs.Finish_Type.Time_out:
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MessageBox.Show("Time Out!");
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break;
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}
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}
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private void back_Click(object sender, EventArgs e)
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{
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Dispose();
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Close();
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//Etcs.hunderd_millsecond_timer.Elapsed -= hundred_millsecond_Timer_Tick;
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timer.Close();
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Etcs.form?.change_form(new Leisure_Mode_MenuForm());
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}
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private void exchange_Click(object sender, EventArgs e)
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{
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Task.Run(() => gameControl.Exchange_Handler(this, new EventArgs()));
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}
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private void search_Click(object sender, EventArgs e)
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{
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gameControl.Search_Handler(this, new SearchEventArgs { set_search = true});
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search_mode = true;
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search_left_time = Etcs.search_left_time;
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}
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}
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}
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